v1.3.0

Details

  • Filename
    Probending.zip
  • Uploaded by
  • Uploaded
    Aug 1, 2013
  • Size
    153.43 KB
  • Downloads
    781
  • MD5
    1854769f708066c1e0c7a034cf139881

Supported Bukkit Versions

  • 1.6.2

Changelog

If you don't want to use the Web Interface / MySQL, you only need the Probending.jar from the ZIP, the web interface is not for your Minecraft Server. It's for your website.

  • Fix: NPE when players join a team. (Didn't prevent players from joining a team, it just threw an error when they did.)
  • Addition: Players now load when the server starts up instead of on an as-needed basis. (Small performance boosts)
  • Addition: /pb round start [Team1] [Team2] - Starts a round between two teams.
  • Addition: /pb round stop, stops the ongoing round.
  • Addition: /pb round pause, pauses the ongoing round.
  • Addition: /pb round resume, resumes the ongoing round.
  • Addition: Round length is now configurable. (Defaults to 180 seconds / 3 minutes).
  • Addition: Configuration option for Minimum Team Size. (Used for matches created with commands.)
  • Addition: Optional WorldGuard depdendency. You can define the name of the field as well as each zone.
  • Addition: (WorldGuard Feature) Players can't enter the field during the match if they are not on a participating team.
  • Addition: (WorldGuard Feature) Players can't build in the arena. In order for Bending to work in a WorldGuard region, the region must allow building. This overrides that feature.
  • Addition: (WorldGuard Feature) New Permission Node: probending.worldguard.buildonfield. Bypasses region check.
  • Addition: (WorldGuard Feature) Matches now automate if zones are defined in the Config. (Shows fouls, keeps track of where a player should be.) You must have regions appropriately designated and they must extend up and down at least 10 or so blocks to make sure a player isn't knocked back.
  • Addition: Players receive colored armor when a match starts to correspond with their team color. (Team Colors are configurable).
  • Removed: Probending clock features. They have been merged into the round commands.
  • Fix: Config is much neater when it comes to messages. (You can remove the old messages, the new ones are nicely formatted.)
  • Removed: Native Arena Commands. They were sloppily done and WorldGuard will be the relied on Arena dependency here.
  • Addition: Players can't remove their armor during a match.
  • Addition: New Permission Node: probending.user. Gives user access to everything but the admin commands.
  • Fix: Config data is now removed after import to prevent double imports + errors.
  • Fix: (Economy Feature) Players were charge dot create a team even if they couldn't create one because of their element. (Chiblockers and Airbenders by default).
  • Addition: /pb setspawn [TeamOne|TeamTwo], sets the spawn for TeamOne or TeamTwo on the playing field. Players will warp to their team's spot when the match starts. (Should be placed in the respective zone one).
  • Fix: NPE's on first run when there isn't any data to load (Players or Teams).
  • Addition /pb reload now shows the version of the plugin you're running.
  • Fix: Player names wouldn't show correctly when they joined a team.
  • Fix: Stats now carry over when a player renames their team.
  • Addition: A points system to track ranks instead of wins and losses. A win / loss point value is configurable.
  • Web Interface: Points now show on the web interface. (Update config.php and index.php). Ranks are also done by points instead of wins.

None.