Details

  • Filename
    PreciousStones.jar
  • Uploaded by
  • Uploaded
    Oct 16, 2011
  • Size
    301.65 KB
  • Downloads
    305
  • MD5
    bb5c48052f61d7435c169b274c116697

Supported Bukkit Versions

  • CB 1317

Changelog

Change log

Version 7

Added per-player visualization density. It can be changed with /ps density. A value of 1 gives you only field outlines. A value of 2 divides each side by 2, 8 by 8, etc. Another thing to note is that the density value is also the size of field that will draw completely full. For example with a value of 8 will allow you to fully visualize fields up to 8x8x8, fields larger than this will start to have empty spaces.
Added visualization.default-density setting, will let you decide how many sections the visualized fields get split into
You can press shift to undo your latest selection, while in drawing mode
You can no longer place or break non-field-blocks while in drawing mode
Per-player state like /ps off, /ps density is now saved on the database and persist after server restarts
Fixed error when generating config
Fixed off by one errors that made fields be larger than normal
Fixed super long fields bug, for good
Allow players with preciousstones.bypass.cuboid permission to close cuboids with exceeded maximums
Users who have the preciousstones.bypass.purchase permission and are not charged for a block, now do not get refunded free money
Removed /ps setheight, complexity no longer relevant with cuboid system
Fixed sql insert not unique error by processing any pending field deletions in the queue before inserting the new one
Added custom-volume field flag. When a player opens up drawing mode, he will be given this volume to draw with, instead of one calculated from the radius and height. Use this if you want your players to be able to set down fields with a small radius, yet be able to resize them to much larger.
Fixed the default config (it had old pstone layout)
Fixed bug with field purging for inactive players where fields never actually got purged
Fixed bug where /ps allow and /ps remove were not triggering saves to db and were sometimes not saved
Fixed bug with /ps allow not working
/ps info listing now shows a more comapct view when listing multiple fields
Fixed bug where cuboid fields were allowed to overlap no-conflict:false fields
Fixed bug where pstone-type blocks with were mistaken by pstones with /ps off
Added the fields flags list on right-click info
Added /ps toggle [flag] - toggles on/off individual field flags from your fields. Field info on right-click now shows color coded enabled and disabled field flags. Use example: Want to turn off prevent-fire flag form one of your fields. Point at your field, type /ps toggle prevent-fire, right click on your field to verify its toggle off. Now your field does not prevent agianst fire.
Added keep-chunks-loaded field flag. The flag will keep the chunks the field covers loaded in memory. Good for redstone stuff, etc.
Added /ps insert [flag] - An admin command that allows you to insert field flags into any fields. i.e. /ps insert slow-heal
Added force field mixing! Now you can open drawing mode, then place down another type of pstone and poof! its flags get imported! For example you can put a City Proteciton field in drawing mode, and place down a Peace Keeper, now you have a field that is a mix of both fields! Note: only the field flags transfer over, no extra volume is added
Added mixing-group field flag. With this you will be able to choose which fields can mix with what other fields. I'm ure you dont want your users mixing a City Protect and a Jack-o-Death fields. You put them into their own groups. Fields without a mixing-group canno mix.