The biome change command (plotme biome <biome>) automatically refreshes the chunks the plot is contained in to the clients.
v0.11b
Additions
Added an auto-update feature in the config.yml. By default it is set to false. If you set it to true, when server starts it will check if a new update is available and download it for you. It will be updated on the next server restart.
v0.11
Fixes
Removed errors on home, tp and move commands when invalid inputed data (e.g.: "/plot home:")
Updated Metrics
Tweaked the display of biomelist to be ordered top to down and accross.
Additions
Added language support.
Each language is to be placed in it's own "caption-language.yml" in the PlotMe folder. The first time you will run the server, it will create the caption-english.yml. Just copy it into your own language. In the config.yml, you can set the language.
For example the config "Language: russian" will try to read from "caption-russian.yml".
Note: You can rename every commands except the reload command. This is in case it fails to load your language file. Any errors will be displayed in your server log.
Note2: If you use a special language (e.g. Russian or Greek), make sure you save the file as UTF-8 without BOM. The english file is already in this encoding so unless you manually change it, there shouldn't be a problem. If someone needs more than UTF-8, you can try to save it as UTF-16 but I haven't tried it.
Added defaultWEAnywhere config which will make your WorldEdit users WorldEdit anywhere by default, as long as they have the permission plotme.admin.weanywhere
Added command allowWorldTeleport for interworld teleportation. If enabled, the TP, Auto and Home commands will either use your first plotworld by default to teleport to or accept an additionnal [world] argument
/plotme tp <id> [world]
/plotme home[:#] [player] [world]
/plotme auto [world]
Public plots : By adding * to the allowed list of a plot or setting * as owner, anyone can break or place blocks on the plot.
Group plots : Two elements are needed to achieve this.
First add to every group the permission "plotme.group.nameofthegroup". This does not need to be the same name, preferably use a public name. For example the group "Admin12345" could have permission "plotme.group.admin".
Second, set the plot owner or add to the allowed list "Group:nameofthegroup". For example here I'd add "Group:admin".
Since permissions are inheritted, say you have Guest, Vip and Admin groups. You only need to give to each their own "plotme.group.something". Setting a plot to "Group:Guest" will allow Guest, Vip and Admin to build on the plot.