PlayerSkulls
Features
- Allows a player to drop a skull of their skin when they die, chance configurable
- Lets a particular player skull be spawned by command
- Allows for heads to drop only in PvP
Configuration
chance: 5 #Percentage chance of dropping a skull on death (out of 100 of course), 100 = always, 0 = never
pvponly: true #whether it has to be a pvp action (pretty sure its only melee but other forms may work)
Commands
/skull playername
Spawns a skull for the given playername in your inventory, requires permission PlayerSkulls.skull or op by default
Remember that the player name is case sensitive, ghowden is not the same as Ghowden to the skin server
Permissions
PlayerSkulls.drop - players with this permission can drop a head, defaults to true PlayerSkulls.skull - players with this permission can do /skull <name> to spawn a skull in
Changelog
1.2 - Added pvponly flag, recode skulls to use new bukkit API
1.1 - Added permission PlayerSkulls.drop and fixed /skull permission name
Current Bugs
- Unknown
THIS PLUGIN REQUIRES THE 1.4.6 BUKKIT BETA BUILD OR LATER
Please add the download file :)
@dunem666
Skulls in minecraft stream the skin textures from the skin server for the skulls like it does the player skins, no need for custom texturing
this is impossibruu unless it supports spout for the custom texturing.
Is it possible to add kind of a cooldown?
So a player will drop his skull max. once per hour?