One In The Chamber
- Pow* Right in the kisser! ( or should i say square head?)
Welcome to, Drum Roll Please
One in the Chamber
Remember that Call of duty game "One in the Chamber", This is practically the exact same thing! The Mechanics and Rules are simple. Let me show you what's going on here.
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I have now created a GitHub for anyone who wants to see and check up on the project.
GitHub: GitHub
Strong note ==on why some server owners cannot get this plugin working properly:
-This plugin has been compiled with JAVA 7,I am sorry but many of you probably do not have Java 7/8, you are probably still running Java 6, please update your java and be sure you have Java 7 on your computer for this to run correctly, and if anything, try Java 8 :) it's a bit better and it is what i am using.
V3.2 Update Notes:
- This update does have the Sign break bug fix inside!
- No more placing blocks when inside an arena
- No more breaking blocks when inside an arena.
- Wooden swords still added.
- Player inventories are now saved and are restored when leaving an arena (Any type of leaving)
- Added command: /oitc version
- Added command: /oitc stop <Arena>
- Please wait till Bukkit approves of OITC-V3.2, if you do not see it, that means it is still in the approval process!
if anyone wants me to work for them on their server please contact me :) I am open. ~~Artish1~~
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FAQ
Setup Video:
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Alright Welcome to OITC!!!! This plugin is quite like the famous call of duty gamemode called "One in the Chamber", Basically the aim of the game is to have a free for all and kill eachother, the first one to reach the stated kills wins the game (Default to 25 kills). You receive a bow, sword, and ONE arrow, arrows are 1 hit kill, and you gain one arrow for every kill you obtain.
Wow that was a big message, Glad that's overwith. Anyways lets get onto the Server commands :)
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Commands:
- /oitc - The main command of the plugin, and a shortened command for One in the Chamber
- /oitc start [Arena] - Force starts the Arena, (One player must atleast be in to actually force start it.)
- /oitc create [Arena] - Creates the arena with the name specified in the argument
- /oitc lobby - Teleports you to the Main lobby of OITC (Where the players will teleport back when a game is finished)
- /oitc addspawn [Arena] - Adds a spawn to the Arena, Can make multiple spawns (As many as you want)
- /oitc setmainlobby - Sets the main lobby to where players will teleport to after the game and with /oitc lobby
- /oitc setlobby [Arena] - This sets the Per-Arena Lobby's that players will be teleported to when they click on a sign.
- /oitc leave - leaves the current arena you are in.
- /oitc stop [ArenaName] - force stops the current arena.
- /oitc version - Gives you your current version of OITC.
- /oitc reload - Reloads the Config files for OITC(Instead of just Reloading the whole server)
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How to setup The Signs
- Line 1: oitc (Caps doesn't matter)
- Line 2: "Your ArenaName Here"
- Line 3: Nothing
- Line 4: Nothing NOTE: NOTHING IS CASE SENSITIVE.... YOU DO NOT NEED TO CAPITALIZE :)
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Features:
- Join signs!
- Multiple spawn creation for each arena. After a player has died they will respawn back to a Random location every time
- Simple to use and setup
- A scoreboard at the side of the screen, Shows each players stats with their names and kills together
- A Custom Countdown (Seconds can be changed in the config.yml for each Arena)
- Saving and restoring Player's inventories when joining/leaving an Arena.
- An Automatic Start Mechanism! (Configure how many players are needed to auto start in the config.yml
- Soon to come, Adding colored player nametags for Who is in 1st,2nd,3rd and so on Ex: Whoever is in 1st place shows other players a gold or dark red nametag
- Free for all
- No breaking blocks ingame
- No placing blocks ingame
- No opening chests ingame
- Automatic respawn, Nobody's got time for clicking "Respawn" Anymore. Just die and GO!
- Probably more to come, add anything in the comments and i might add it in.
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Permissions
- oitc.admin
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Configuration Help
Note that all values listed below are DEFAULT Values
- Countdown : 15 (How many seconds for the countdown to... countdown
- MaxPlayers: 20 ( The Amount of maximum players the Arena can hold.
- KillsToWin: 25 (The Amount of kills needed to win the game)
- AutoStartPlayers:8 (The amount of players needed to join the arena until the arena Automatically starts by itself)
- EndTime: 600 (The Amount of seconds the Arena will run for, By default is 10 Minutes(600 seconds), so after 10 minutes, if nobody gets to the KillsToWin amount, it will then stop itself.
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Other Information:
- None (At the moment)
Ugh.... still errors it says theres an error with this command when yo /oitc stop <arena>
And /oitc leave
Come on...
@artish1 Where do i locate the ammount of lives on the configs????? Which file? and whats the name of it. Is it KillsToEnd? or is that the ammount of kills until the game is over.
Hey please update it as much as you can and could you also add a english version so we can edit The custom messages of killing and tags :) and fix the number of lives.
And there is a bug glitch were if you are op no one can hit you in-game
Alright man sweet thank you, Also if you need a server for players to try out the plugin here my head-admin server IP: mania.arcademc.com (ArcadeMania Hardcore minigames server)
Your plugin is all in it :D Thanks man owner enjoys this so much.
@Drama1011
It will be avaliable when Bukkit Approves the file, then you can see in the Main page the download for V1.4
But since Bukkit might take some time... I've created a link RIGHT HEREE!!
When is V1.4s Launching?
@Drama1011
Alright done :) V1.4 now has an /oitc reload .
@iDeViLxD
And I've also added the custom Kills to end. (By default this was 25(I guess that's why you guys are complaining cuz it's so much xP)) You can Change the Kills to end a game in each specific arena, So you can have this arena have this much kills blah blah to end and then another one for that to end and so on. Just another reminded all the config stuff goes into the actualConfig.yml and this option will be named "KillsToEnd:"
And not to mention i have also added saving and loading players Inventories Automatically when they join and leave, Also works when they leave by disconnecting, They will still obtain their items back for full safety. BUT that does not mean they will be teleported back to lobby.
V1.4 Also Includes Multiple Arena's running at one time so now you can host MULTIPLE a a time YEYY!!! As well as bug fixes concerning players leaving and the game not ending.
Also 1 thing that people would mostly agree for is s /oitc reload?
To reload all the configs so we dont haft to restart the hole server instead of just doing /oitc reload. Thanks man Can't wait!!!!!!
@Drama1011
Drama.... There is no Lives mode yet... it's just whoever gets to 25 kills first wins the game -.- Please understand i'm trying to make the "Lives" mode or whatever you guys call it atm.
When is V1.4 known to come out? please be soon
and will the current problem be fixed where it will remove them from the arena when tehre lives are up?
@Drama1011
You can as many spawns in the game as you want, the more you have the more random the player will spawn at, and as for the max players you can set that in the actualConfig.yml as well as the auto start players
@iDeViLxD
Well then what's the point of having random spawn locations? What I would do is create ALOT of spawns so that the chance of that happening will be quite low, the more spawns the more less chance that will happen, as for that u know what yes I can do the set amount of kills till game ends. I will also try to add that in for 1.4
And i found a new idea can you have it set to where Economy and essentials money works on the shop/store ? Thanks so much love your plugin.
@artish1 also, when someone gets 15 kills, everyone gets tped to the lobby, but the game doesn't automatically end. The command for ending an arena is required. Can you make it automatically end after x amount of kills?
Thanks and awesome plugin so far. :)
Also spawnpoints, some players spawn inside of each other.. Could there be a force check for every player to use a different spawn point?
Also..? in V1.4 Can it have it set to where it gets full when everyone takes up the spawnpoints? so say i set 12 spawnpoints can you make it set to where 12/12 players can join?
And like i said, it probably is working the arena just doesn't count them as out even when there set to spawn. So time limits and lives and you have a good downloader here :) this is not a bad plugin at all like i found the problem its fixed for spawns but thats exactly the problem its not counting them as out of the game it countd them as in the game even though they get TPed to my spawn sooo lives and time limit thats all thats needed for me
Can you also fix the problems for OPs and BattleKits plugin??? when a OP gets killed the bow and 1 arrow and sword are gone when they re-spawn
(Love the plugin)
Instead of comments back and forth i do have skype if you do want to chat live instead of every 10 minutes it's totally fine if you don't i get it i don't give my skype out to people that aren't important either. :)
@blitszfil
Yes that has been fixed in V1.4, (Still to be released) Along with the V1.4 update now comes Multiple Running arenas at the same time as well. @Drama1011
Yeh.... if you read earlier somewhere in the comments section you would have already known i'm currently working on that as well (About the lives and Modes for the game).
And i'm also still not understanding, because i literally was on a MultiVerse server with my plugin and going through other worlds and it works?
@MrStePhLP
Why in the world would you want to use a bungeecord setup with this? That'd just be wasting more resources/money depending on if you have a dedi/vps or minecraft hosting from a service provider. Use multiverse for each map, or just use cleanroomgenerator and paste all the maps you want within the one map.
@artish1 Because those portals lead to different worlds and all of our worlds have a spawn set for eachother, and i guess V1.3 Is working but what its doing is its not removing the player as out when they die like 5 times they get taken to spawn and it counts them as in the game still can you please set up a time limit or a certain amount of deaths as to Call of duty has 3 deaths or so and your out. im pretty sure its working just the arena is glitching out telling people that it's "still in progress" but theres only 1 user in the game.
Please set up a configable time limit or a configable limit of lives, Thank you.
when you do /oitc start {name} and when it starts the countdown i do /oitc stop {name} i get an internor error or smth
@TheAppService
I used OITC-V1.3 and the latest essentials spawn version for 1.6.2
@MrStePhLP
huh? What do you mean to make it also come with bungeecord?
@Drama1011
i've seen a server use Multi verse with my plugin and no conflicts whatsoever, i have no idea what you are talking about. And i don't know much about this Multi-verse but i'm assuming you made a respawn location manually? Why not just create the 2 portals from the multi-verse and be done with it. And there we go poof, problem solved.
@iDeViLxD
hmm i've already created that but i see the problem, the problem is when there are 2 players in the game and one does /oitc leave, then the game will stop and the other will be the winner by forfiet, but when a player leaves by D/cing, then well it STILL removes that player from the game but it doesn't actually stop the arena if there is 1 person left, so i guess i'll go fix that now.