NoFarm
NoFarm - No more mob farms.
Mobs killed by players only drop items:
Version: v0.9 (For CB: 1.7)
Damage done by things like Cacti, Lava and suffocation do not yield drops from the mobs. Prevents players from building mob farms by only allowing items to drop from those killed by players themselves.
How it works:
Bukkit shows how a mob has died, what it died from, albeit a fall, lava, sword... etc This information is what makes NoFarm so simple, so efficient. If mobs are killed by anything other then player damage, the plugin nulls there drops. Really, it's that simple. :) I could sit and type out a bunch of useless information, but it would be thus that useless information. The plugin is so simple.
Why Should you use this?
Bottom line explanation is, it prevents useless unneeded items from collecting everywhere. Which causes huge amounts of lag and tick rate drop. Items dropping from a zombie in a desert because it died from a cacti, is unneeded and will only cause lag. Items dropping from an unattended mob grinder is unneeded and will cause lag. This plugin stops all that and more.
Features:
- Makes mob grinders useless.
- Helps stop lag.
Links:
Downloads: https://github.com/Jadedwolf/NoFarm/
Source: https://github.com/Jadedwolf/NoFarm/
Changelog http://dev.bukkit.org/server-mods/nofarm/pages/changelog/
Test it out:
If you would like to test the features of this plugin you can do so on this server. IP: http://lagcraft.com
Updated post with more information with better formatting. :D
@T4LGoose
This was the trade off for letting arrow from players and skeletons work properly.
However to make dispensers as a mob farm is unpractical and highly unlikely because of how much time and resources it would take to get a little bit of items.
@erdrickk
Just a reminder, this persons issue does not happen anymore.
This plugin has zero hooks for other plugins thus should never ever have any conflicts. Heck the whole plugin it's self is under 100 lines of code and self sufficient.
hmmmmmm When I install this for some reason it breaks PermissionsEX 1.6 and then of course everything breaks. - bukkit #1562
Could you give us an option to disable dispenser arrow kills giving drops? People can use dispensers in such a way to actually make mob farms still.
Thank you so much!
Horay no more mob farms :D
Version 0.3.0
@godgodgodgo
That's my bad, with so many revisions and keeping everything in order. I overlooked setting all the versions the same across all the areas, the forums here, etc. http://dev.bukkit.org/media/files/553/939/NoFarm-0.2.5.jar This is the right one.
@Jadedwolfs
I'm a little confused as to which version to download. The download button has a 0.2.2 version where the file is still named 0.2.1
And the link in the actual post gives a version called 0.2.5 which talks about craftbukkit 1337
What is the link to the latest version?
Updated and tested on my server, working for CB 1550
Please update for the latest dev builds :D
What does that meen for me "Bow damage is null" ? Could you maybe add a config to decide which "things" bringing damage to mobs and let them dropp something.
Could you add mobs dropping items, if i kill thm with the bow. I dont know if its a bug but i want them to drop on killed by bow.
This plugin registers 5 events of which it only uses 2. It does not detect last damage cause internally like it should. And it will break projectile drops along with any custom damage plugins. Avoid it at all costs. - Just putting a warning out to anyone that thinks this will help solve farming problems - use an alternative way to prevent players from farming as this plugin will definitely cause issues with normal gameplay, even if you use it on it's own.
what if there was an option to enable multi world or not. so if enabled it lets you use those features, and if not it stays as it always was
@HunterAP
I plan on adding this, but atm, it takes away from the simplicity of the plugin.
Does this have multi-world support, or can you add it? Specifically, I'd like to be able to specify in what worlds the plugin works.