Shouldn't replace bedrock, but does. #7


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Assigned to akriegeeer
  • _ForgeUser6905427 created this issue Jan 19, 2013

    Due to the way the plugin maintains height, if you build a portal around height 125 in the normal world and travel to the nether, not only do you end up being able to access the upper half (which I don't mind personally - but may be an issue for others), the portal also replaces the bedrock.

    Not sure you'd consider this a bug as the plugin does exactly what it's meant to do, but some would argue that it shouldn't send you to the upper half of the nether and/or replace bedrock.

    I actually like the fact that it sends you above the nether, my players can use that as a sort of 'safe travel' dimension.  My concern is that they'll use it to destroy the bedrock barrier between the two halves though.

  • _ForgeUser6905427 added the tags New Other Jan 19, 2013
  • akriegeeer posted a comment Jan 20, 2013

    It didn't use to do this - if you set height: 128 in worlds.yml for the Nether world, does it still happen?

  • _ForgeUser6905427 posted a comment Jan 20, 2013

    128 seems to set it straight, but it also cuts off access to the top half of the nether. I just started getting used to the idea of letting players access that area, but I haven't officially introduced it so it's no big deal and I can live with it.

    Is it possible your code only checks that the top blocks of the newly generated portal are going to replace bedrock?

  • akriegeeer posted a comment Jan 20, 2013

    Nope, it just adjusts the maximum height for the world based on if it's Nether or not. If it's a Nether dimension it considers the max height to be 5 lower or something. Detecting bedrock would be smarter but take more effort/code, this is a simple if (destWorld is Nether) { maxHeight -= 5; } :P


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