MyPortals v15.180
Details
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FilenameMyPortals.jar
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Uploaded by
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UploadedApr 11, 2015
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Size43.30 KB
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Downloads338
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MD5028c45aa0aa432b9c29c09954491c234
Supported Bukkit Versions
- 1.8.1
- 1.8
Changelog
version 15
- brings mc 1.8.x support!
- fix an issue when reloading portals
version 14
- in addition to get portal info by looking them, now you can also specify by its name (/portal info thatPortal)
version 13
- fix teleport and exp points cost bug
version 12
- fix portal shape/facing detection
version 11
- support for rebuild portals command
- self contained water
- default portal shape changed to small version nether portal, IT BRINGS CHANGES IN CONFIG.YML
version 10
- redlamp light fixed
- split changelog to its own file
- tabtext optimizations (final?)
version 9:
- custom worlds support
- UPDATED CONFIG FILES FORMAT, BACKUP AND DELETE YOUR YML FILES TO REGENERATE IT (RENAME OR MOVE IT) AND MANUALLY EDIT TO RESTORE YOUR CONFIGS
- config.yml: copy manually your old configs to new file, preserving the new format
- data.yml: split "owner;portalname" in 2 lines, leaving empty strings with single quotes(''). read THIS PAGE for additional info
version 8:
- transition version with update in data.yml file format
version 7:
- this is the last file compiled for cb 1.7.2
- fixed create and destroy portal bugs
version 6:
- internal code optimizations
- back to intuitive colon separator in "owner:portalName" (but file still uses semicolon for proper plugin work)
- new "list" and "info" output format and bugs fixed (please delete your "lang-EN.yml" and reload plugin to update)
version 5:
- added support for configurable experience points teleporting cost
version 4:
- better java6 compliance
version 3:
- fixed some color messages
version 2:
- fixed loading portals with empty name, now uses semicolon as separator: owner;portalName
version 1:
- initial release
BUG = when activating portals with fire, their lamp flashes and goes off (until portals still working)
CAUSE = seems to be a "BlockMultiPlaceEvent" issue, when holding an item with your hand that places another block (eg. holding flint and steel that places fire) that triggers a block update that i dont know how to handle
WORKAROUND = configure MyPortals to activating portals with wooden torches (id 50) or other block that does not fires a "BlockMultiPlaceEvent" event