More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
Picture | Name | Description |
---|---|---|
Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! | |
Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! | |
Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |
i think wriaths should have more health
I thought of a way to have the wisp attack:
When the Wisp engulfs you, it gives you poison, as if it were eating you.
Ah, but unfortunately I cannot do any scaling magic with squid. Only works for zombies and slimes and magmacubes. I would like to create sky creatures and ocean ones, but I can think of no way to implement it and have it be a satisfactory mob. I'm open to suggestions, assuming you know what you are talking about :)
Let no joyful voice be heard! Let no man look up to the sky with hope! And let this day be cursed by we who ready to wake…the Kraken! ~ Davy Jones.
Would be a nice mob ;D
@Dibujaron
Yes , create a ocean mob plz ! Example : Squid aggressive. And create a Slenderman mob ( enderman + ? )
I havent used this plugin but i might give it a try, also what about an Ocean Based Mob? like shark or something along the lines of the Lochness Monster?
@mrchasez
As far as the drops thing, that's not me. I don't have any custom drops anymore, and certainly not water blocks and spawners- those are waaaay too OP.
@mrchasez
Interesting.
@Dibujaron
The giant slimes are a huge lag issue. They cause the performance hits. I was informed by staff, that through out the course of a day more then 900 of them had spawned in this little cave underground in swamp biome. They were all stuck, and even going near there caused FPS to drop to 0. Once i butchered them all, the tps went from 6 to 17 (in a radius of 50, just to kill the slimes) They are now disabled. Big issue!
Update #1: Another huge issue! If you kill skeletons spawned from a spawner, using a looting sword, they drop water blocks and spawners. I am sure the other mobs have this issue as well, we just didn't test it. Normal users reported this, so huge issue!
@FlOppythp
The wraith hell can be configured to be wherever you like, in any world you like?...
and why on earth would you want the pigchest disabled? as far as I can tell it has no downsides...
The super configuration system for adding custom mobs has been requested over 9,000 times, but it's difficult to implement so don't expect it for a while.
Wow, thank you so much! This plugin has breathed new life into our server!
http://i.imgur.com/WJ6I7cX.png
It's a bird!
It's a plane!
It's a.... flying squid?!?!?
Okey Dibujaron. I hope you some day know how to add that feature. But you should plan more mobs now.
@TowelieDOH
Interesting, I'll look into it. In the future, use a pastie or a ticket- you fill up my comments page :)
@feeg1
Yes it is, and no I can't fix it. The drawback for this plugin is that the entities in it are semi-hacked in, and that means that they're a little bit rough around the edges. Their hitboxes don't scale properly, and there's nothing I can do about it really.
@ATalkingRock
The wisp wasn't a wisp- it was a lag monster. I'm looking for ways to improve it but none present themselves yet. Until then it stays disabled.
I love this but no whisp :(
Thanks for the update! Keep em' coming! :)
Hitbox for slimes and magmacubes is really weird. Not sure if its fixable or not...
This plugin is amazing! Good job!
I am getting spammed with errors every time a mob hits a player:
2013-04-24 21:33:45 [SEVERE] Could not pass event EntityDamageByEntityEvent to More-Mobs v3.0.0
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:39)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:479)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:464)
at org.bukkit.craftbukkit.v1_5_R2.event.CraftEventFactory.callEvent(CraftEventFactory.java:88)
at org.bukkit.craftbukkit.v1_5_R2.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:376)
at org.bukkit.craftbukkit.v1_5_R2.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:401)
at net.minecraft.server.v1_5_R2.EntityLiving.damageEntity(EntityLiving.java:681)
at net.minecraft.server.v1_5_R2.EntityHuman.damageEntity(EntityHuman.java:686)
at net.minecraft.server.v1_5_R2.EntityPlayer.damageEntity(EntityPlayer.java:348)
at net.minecraft.server.v1_5_R2.EntityMonster.m(EntityMonster.java:88)
at net.minecraft.server.v1_5_R2.EntityZombie.m(EntityZombie.java:139)
at net.minecraft.server.v1_5_R2.PathfinderGoalMeleeAttack.e(PathfinderGoalMeleeAttack.java:83)
at net.minecraft.server.v1_5_R2.PathfinderGoalSelector.a(PathfinderGoalSelector.java:104)
at net.minecraft.server.v1_5_R2.EntityLiving.bo(EntityLiving.java:1518)
at net.minecraft.server.v1_5_R2.EntityLiving.c(EntityLiving.java:1304)
at net.minecraft.server.v1_5_R2.EntityMonster.c(EntityMonster.java:20)
at net.minecraft.server.v1_5_R2.EntityZombie.c(EntityZombie.java:116)
at net.minecraft.server.v1_5_R2.EntityLiving.l_(EntityLiving.java:528)
at net.minecraft.server.v1_5_R2.EntityMonster.l_(EntityMonster.java:24)
at net.minecraft.server.v1_5_R2.EntityZombie.l_(EntityZombie.java:135)
at net.minecraft.server.v1_5_R2.World.entityJoinedWorld(World.java:1456)
at net.minecraft.server.v1_5_R2.WorldServer.entityJoinedWorld(WorldServer.java:646)
at net.minecraft.server.v1_5_R2.World.playerJoinedWorld(World.java:1432)
at net.minecraft.server.v1_5_R2.World.tickEntities(World.java:1304)
at net.minecraft.server.v1_5_R2.WorldServer.tickEntities(WorldServer.java:512)
at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:561)
at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:223)
at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:471)
at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:403)
at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
Caused by: java.lang.NullPointerException
at com.dibujaron.MoreMobs.MoreMobsListener.onEntityAttackEntity(MoreMobsListener.java:119)
at sun.reflect.GeneratedMethodAccessor430.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
... 31 more
Okay 3.0.0 got approved, but for some reason they approved it and not 3.0.1 which is newer. The only difference between them is that MoreMobs will still spawn in protected regions in 3.0.0, whereas they won't in 3.0.1. It shouldn't be that major of a problem- spawns are only 1/100 by default, so it should serve until they approve 3.0.1.
BUT: at long last an up-to-date version of MoreMobs is available for download once again!
@N1T3SLAY3R not sure if that's possible, but if it is, I will add it. That's awesome.
@hunajameloni as I told you in PM, not for a while. It would be cool, but it's also an area of development i'm unfamiliar with, and i'd like to fill out the plugin with some other features first before I tackle that.