More Mobs 2
WORK IN PROGRESS! NOW IN BETA STAGE!
The mobs currently do NOT spawn naturally right now because that feature hasn't been added yet. You can spawn them by using the "/moremobs" command! REMEMBER! This is in BETA! Does not have all of the original mobs yet plus additional mobs!
More Mobs 2 is a recoded version of the plugin, More Mobs. Well some might ask, "What it More Mobs?". Well to answer that, it was a plugin that added "new mobs" by taking advantage of Minecraft's coding and using its features that aren't really possible to apply in-game or "exploiting" as some might call it, on mobs and it was first released on October 30, 2012. The goal of this plugin is to revive what looks like a now dead More Mobs plugin and haul in some new features, too. Like for example, an API system for other plugin developers to use and more, but we'll save the suprises for later. ;)
- Has the same old mobs from the original More Mobs.
- Adding more new mobs.
- An API system that allows other plugin developers to use this plugin for theirs for whatever their purposes are.
- Adding more attack types for more interactive battles.
If you have any ideas or if you spotted any bugs(basically an error or something it's not suppose to do) please file a ticket!
1. Does this plugin require Spout?
- No, it doesn't need Spout, it uses exploiting to create "new mobs".
2. Will this plugin conflict with other mob spawning plugins?
- Well, I'm not quite sure, but it probably shouldn't conflict and give errors, so it should be okay, but if you think it is conflicting, file a ticket.
3. Why doesn't the mobs spawn naturally?
- Well that's because this plugin is in beta and hasn't been added yet.
Mob Name | Description | Picture |
---|---|---|
Giant | A giant zombie that is normally not aggressive towards a player unless offended(getting hit). | |
Hellhound | An evil hound from the nether that is hungry for the flesh of players. | |
Lich | A dark undead wizard that spawns undead minions to do its bidding when attacked. | |
Wraith | A corrupt soul looking to devour other players' souls. | |
SkeletonWarriorDiamond | A skeletal warrior in full set diamond armor with a bow. | |
FoodFight | Enchanted food that's not going to digest very well and fight back. | |
HellSkeleton | A hellish skeletal fiend from the nether. | |
PigChest | A friendly lil' critter that's willing to follow you around as long as you have carrots around in exchange for holding a chest for you. |
*You can check out the original More Mobs
A wiki and forum coming soon!
@_IceCold123_
What you're saying is, if the world doesn't cater to your demand, then it has failed you. Interesting logic...
Will you be adding a lot more mobs such as
@ObliviusMinecraft
hello obliviusminecraft i am a big fan of this plugin but i have a suggestion. can you pls make the hellhound tamable for the admins? that would be great. thx
Oh damn! Life has made me completely forgotten about this project!
@deekondvg
Possible doesn't mean feasible. :P
Ill get it when they spawn naturally at night, other wise, I can just do it with MCedit and Mobspawners that will have a range of like 2000 and spawn like 200 of what ever I make the mob to be
Any idea on when you are going to make the mobs spawn without commands? (sorry if someone already asked, but i haven't seen any comment about it)
Im going to try and update this by thursday.
@_IceCold123_
Why ruin hopes with quick judgement. What bobtit asked for is completely possible. He doesn't mean a human mob he means a NPC like with citizens. Give it a custom AI And boom you got yourself a bandit
@bobtit
The human mobs can't be added because they aren't coded,but zombies can be used.
Also do u think u could add another mob called bandits, which are just Steve's with leather armour (dyed) and use bows or stuff
When this plugin is finished will u be able to make certain mobs spawn in certain regions (like using world guard) e,g lich mobs can only spawn naturally in certain defined regions
When are u going to update it because i have a server that is opening to the public on new years day and i wanted to know if this plugin will be updated so the mobs spawn naturally by then
ZombieCowmen
It would be very very cool if you could add Citizens2 Support. This is so we can display MM2 mobs that never despawn but don't attack or die. Thanks, I love the origional plugin and can't wait for this
Been busy for a while. Now working on natural spawning /w configuration of course.
EDIT: After I add all of the original mobs first.
@toxictroop
Lol! I came up with a mob like that, but was planning to add it later. It'll be added for sure. ;)
Invisible charged creeper, electrical mob?
I have tested a charged creeper when its invisible you should disable explosion and add some electrical aoe particle effect attacks.
Sounds great I'll use it for sure :) but maybe you could add some HealthBar Support (even i don't know if it is there because i tried only More Mobs until now. So if there is any support for some HealthBars and i dont know it, i'm sorry)
Progress has been slow lately, but don't worry, we'll work hard!
@CommodoreAlpha
:O I should've thought about that!
I don't know if it's me or others, but a lot of the suggestions for new mobs seem completely... unfounded, if that's the right term.
It might be helpful to add a "How this Works" section and/or a "What can/can't the plugin do" section so that people are aware of what's "doable" and what isn't. And so these very people can nuance their ideas better, so that it's more clear on how it can be done and etc.