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I have a possible bug for you, when I use the following code:
<spawns> <outcome> <actions> <cancel_event/> </actions> </outcome> </spawns>
I still see animals in new chunks generated as I move into them.
To test I've used the multiverse purge command to clear the map of creatures. When I stand still no creatures spawn (tested by using further purge commands). However when I move into new chunks then creatures appear within the chunks generated. These creatures are only animals, not monsters.
So my guess is that the <spawns> event is not being called when animals spawn for the chunkgen reason.
dunno... hope its something simple
err and I've seen this behavior on both beta2 and beta3 (which I just downloaded, thanks for the update :)
This is down to the saving and loading thing that I haven't migrated across yet.
I'm trying to work out the best options for users as it's impossible (I believe) to save and load mobs in unloaded chunks.
Ah I see, guess I'll have a few stray pigs on various worlds for a while then :)
thanks for looking at it, and thanks for pumping out the updates.
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