MobManager
Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
I'm getting a 'Jar file doesn't contain a plugin.yml'
Uploaded a new build. v1.6.
It brings an option to disable natural spawns for certain mobs, also includes an attempt at a fix to the problem shown in below comments.
You can get it here
@linkinkov @eprimex
As I can't reproduce the error you both get I can't say for sure if this version will work. Had a quick look at how minecraft handles portal traveling and saw something that MIGHT cause a problem with previous versions of MobManager. If that is the problem, it should work now.
@ShadowDog007
AutoMessage 1.5 - Unknown Author ChatManager 1.19.1 - t3hk0d3 CombatLog 0.9.7 - iiSnipez, CraigEge Essentials Dev2.9.740 - Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits, md_5, Iaccidentally EssentialsSpawn Dev2.9.740 - Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits GLGetItem 1.0.0 - GAMELAX HideStream '2.6' - mrmag518 Jobs 2.9.0 - phrstbrn LWC 4.3.1 - Hidendra LiftSign 0.3 - morganm LogBlock '1.61' - md_5, ammar2 MobManager 1.5b - Michael McKnight (ShadowDog007) PermissionsEx 1.19.5 - t3hk0d3 PlayerHeads 2.7.0069 - meiskam, zand PvPTime 0.1.15 - Erbros Scavenger 1.16d - cnaude, modwizcode, SirHedgehog, Xephi Stargate 0.7.9.2 - Drakia Ultrabans 2.0.9 - Deathmarine Vault 1.2.20-b264 - cereal, Sleaker, mung3r WorldBorder 1.5.4 - Brettflan WorldEdit 16-b1ca6bc - Unknown Author WorldGuard "5.6.6-SNAPSHOT" - Unknown Author dynmap "1.3-1468" - FrozenCow, mikeprimm iConomy 7.0 - Nijikokun, SpaceManiac ruFix 1.0 - repeat, toxuin, Alex_Bond uHome 1.5.2 - spathizilla, tkelly
@linkinkov
Could you list the plugins you have on your server please?
@ShadowDog007
Yes, so much spam. Log file 120mb.
I will add some checks for 1.6 which should prevent it.
@linkinkov
Did your server spam that as well, like eprimex 's server?
@eprimex
Don't worry >_>
Could you both list the plugins your using?
I can't see why it would produce that error unless another plugin called the event with null worlds.
@ShadowDog007 why wouldnt i openly advertize it?
1.4.6-R0.3 (Build #02586) & R: MobManager v1.4a for CB 1.4.6-R0.3 Jan 03, 2013'
i am now updating to 1.5b
but looks like guy under my comment has same problem
Could not pass event PlayerPortalEvent to MobManager v1.5b org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_4_6.PlayerList.changeDimension(PlayerList.java:477) at net.minecraft.server.v1_4_6.EntityPlayer.b(EntityPlayer.java:339) at net.minecraft.server.v1_4_6.BlockEnderPortal.a(SourceFile:62) at net.minecraft.server.v1_4_6.Entity.D(Entity.java:744) at net.minecraft.server.v1_4_6.Entity.move(Entity.java:696) at net.minecraft.server.v1_4_6.PlayerConnection.a(PlayerConnection.java:381) at net.minecraft.server.v1_4_6.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.v1_4_6.NetworkManager.b(NetworkManager.java:290) at net.minecraft.server.v1_4_6.PlayerConnection.d(PlayerConnection.java:112) at net.minecraft.server.v1_4_6.ServerConnection.b(SourceFile:39) at net.minecraft.server.v1_4_6.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:585) at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:481) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:416) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.NullPointerException at com.forgenz.mobmanager.listeners.PlayerListener.onPlayerTeleport(PlayerListener.java:207) at com.forgenz.mobmanager.listeners.PlayerListener.onPlayerPortalEvent(PlayerListener.java:232) at sun.reflect.GeneratedMethodAccessor204.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 19 more
@ShadowDog007
Just wondering, does /mm butcher work for anyone? I tried it again with v1.5 and it keeps saying removed 0 mobs.
Just want to know if its the same for others :S
@linkinkov
Your welcome =)
Thank you for plugin!
Right now, for 1.6 I added a config option totally disable natural spawns of specific Mobs. Does not feel like its enough to bother uploading :p
@eprimex
First of all, why do you openly advertise your 'cracked' server. =/ Especially here of all places.
What version are you using?
suddenly out from nowhere with 15 players online
http://pastebin.com/Xz9jshGx
E: spammed +5000 rows of it in couple minutes and server was frozen for whole time
@ronfkingswanson
No, I could look into it though :)
@ShadowDog007
but can I distinguish between wild and tame wolves/ocelots? don't want to ignore all the wild ones out there ...
@ronfkingswanson
Ignored mobs will totally ignore the mob. So they will not be counted towards any limits, nor will /mm butcher remove them.
Wolfs and Ocelots are grouped under Animals, so only get despawned with /mm butcher Animals
To ignore them you can use this as IgnoredMobs
All the valid names for IgnoredMobs can be found here
They don't have to be in all caps, but MobManager will replace them with all caps if you don't.
@eprimex
My bad, I changed the location of the config files without updating the links
i cant access http://dev.bukkit.org/server-mods/mobmanager/pages/config-yml/
says i dont have permissions
E: the link leads to "create page"