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What steps will reproduce the problem?1. Run WorldGuard and MobManager2. Setup a WorldGuard region and set mob-spawning flag to DENY.3. Observe as mob spawns ignore the region.
What is the expected output? What do you see instead?
I expected to be able to use WorldGuard to limit mob spawns in certain areas, however it seems that mobs spawned by MobManager cannot be cancelled by any other plugin.
What version of the product are you using?
MobManager 3.0.3
Do you have an error log of what happened?
No.
Please provide any additional information below.
I believe WorldGuard uses an event priority of HIGH for mob spawns, but I'm not sure.
Apologies, I seem to have found the source of the issue which was that WorldGuard's option to override other plugins needs to be specifically enabled.
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