Spawns can not be cancelled by other plugins (WorldGuard) #9


  • New
  • Defect
Open
Assigned to _ForgeUser7682724
  • _ForgeUser18549517 created this issue Dec 17, 2015

    What steps will reproduce the problem?
    1. Run WorldGuard and MobManager
    2. Setup a WorldGuard region and set mob-spawning flag to DENY.
    3. Observe as mob spawns ignore the region.

    What is the expected output? What do you see instead?

    I expected to be able to use WorldGuard to limit mob spawns in certain areas, however it seems that mobs spawned by MobManager cannot be cancelled by any other plugin.

    What version of the product are you using?

    MobManager 3.0.3

    Do you have an error log of what happened?

    No.

    Please provide any additional information below.

    I believe WorldGuard uses an event priority of HIGH for mob spawns, but I'm not sure.

  • _ForgeUser18549517 added the tags New Defect Dec 17, 2015
  • _ForgeUser18549517 posted a comment Dec 17, 2015

    Apologies, I seem to have found the source of the issue which was that WorldGuard's option to override other plugins needs to be specifically enabled.


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