MobHealth
Mob Health
This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.
Now with ActionBars!
If you have 1.8 bukkit/spigot then you can now enable actionbars by adding useActionBar: true to your config (or set to false to disable).
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Mob Health has a range of useful options including:
- Control over how messages are shown
- When messages are shown
- When messages are *not* shown (a useful feature!)
- Exactly what is displayed - including your own custom messages...
Current Release Version: 9.1.0
Updater Information
Note that unless you edit MobHealth configuration it will automatically update as new versions are approved by the Bukkit team.
You can edit config.yml
in the /plugins/MobHealth/
folder you can find the following settings.
updateCheck true
- Show notification of available updates.
doUpdate true
- Update MobHealth automatically when new download is available.
Change doUpdate to false to stop any file download, and updateCheck to false to stop notices about new versions in your startup log.
Got API?
MobHealth now has 100% more API included!
You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully - you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.
Think of it as Vault for mob health levels ;) You code for one plugin - I sort out the mess behind the scenes.
See the API page for more info.
NEW healthbars!!
As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.
PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings.
Enable this feature with the following flags in config:
showPlayerHeadHealth: true
Enables health counter display below player names.
usePercentForPlayer: true
Changes health counter from HP to a percentage of health left (recommended).
showMobHeadHealth: true
Enable health bars for all mobs.
useBarForMobs: true
If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"
Compatible Plugins
EpicBossRecoded
You shouted for it - here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.
Spout
If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).
ZombieMod
Exclusive to Imagicraft's Zombie Apocalypse RP (Zarp) server, ZombieMod creates several variaties of Zombie to terrorise players trying to survive in this post-apocalyptic server.
SimpleNotice
MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request :)
Heroes
Heroes health and levelled up HP's are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.
Mobs
Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me :)
Mob Arena
Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.
LikeABoss/Corruption
MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.
Monster Apocalypse (6.0b+)
If Monster Apocalypse is set to handle mob's health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.
Video
See MobHealth in action here...
Thanks to WoopaGaming for the video.
Commands
/MobHealth reload
Reloads current configuration.
/MobHealth toggle [player]
Toggle notifications. [player] is ignored via chat and mandatory via the console.
Configuration
See the configuration page for full details.
Permissions
See the permissions page for full details.
Source Code
https:github.com/Sablednah/MobHealth
Stats Collection
Like many bukkit plugins, Mobhealth utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- The number of damage notices displayed (but not their content)
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Changelog
9.0.0: New ActionBar notifications.
8.3.0: Adds Rabbit, Endermite and Guardian mobs
8.2.2: Added fallback code for potential missing new methods.
8.2.1: Rollback gettextresource to get resources
8.2.0: Filter rogue &f colour code prefix's. Add scoreboard event (so it can be cancelled to preserve scoreboards).
8.0.1: Cleanup - removed unused class, update metrics to V7
8.0.0: Reworked Heroes integration. 1.7.2 compatibility fixes.
Download
Github no longer allows a "downloads" section, so I no longer mirror files there. If you'd like to test beta/dev versions follow me on twitter and ask there! But understand such files would not yet be approved by BukkitDev staff.
Known Bugs/Conflicts
- Plugins that alter mobs health levels usually return false health levels.
The plugins listed above are supported.
Donations
Donations of any amount are, of course appreciated :)
Contributions go towards maintaining my development server to encourage continued development, MobHealth is solo coded by me, and supporting so many other plugin takes a fair bit of time. So if you think that time is worth something then Hit the dontae button in the top right of this page :)
All you guys are awsome! I love your plugins. Once again, great work!
@ramsydk Sure I'll have a look at bloodmoon.
First MonsterApoc now this, how many plugins like this are you running? ;) Sounds like your server is pretty hardcore on combat!
@ramsydk Monster Apocalypse now supported ;)
Support for Bloodmoon would be lovely :)
@1born2kill @dexyh1234
Latest MobHealth now supports Mobs :)
@1born2kill It's on the list :)
Would it be possible if this plugin will work well with the plugin "Mobs?"
@SableDnah
yah the bukkit events don't hook Enchantment, or critical hits. So the best option is definetely firing a task right after the event processes.
@Sleaker Actually - I go for Lowest so I get the entitys health at that point. Then scheduleSyncDelayedTask for a couple of ticks and in that Runnable re-query the entities Health to show the difference.
I did find that damage events 'damage' value (bukkit's more so that yours) was very unreliable. This double check let any 3rd party plugins do their stuff - and then I check the aftermath.
Try damageDisplayType on setting 4 - I think you'll get a far better reports when using it with heroes then.
@SableDnah
You really need to swap your Heroes damage event listening to Monitor, there are a multitude of skills that alter damage during that event and pulling the damage on Lowest will cause an inaccurate display, the other issue is dealing with player/mob armor. The damage shown in those events isn't indicative of damage reductions which happens later.
It may be best to poll the entityHPs rather than relying on the damage event to tell how much is being dealt as it is modified at all steps until it gets synched back onto the entity.
@LordKainzo That'd be awesome :) Make sure you get 3.5 for the best Heroes support.
I'm just in final testing of 3.6 which does notifications on Heroes skill use. Should be out later today...
@SableDnah
I'm interested in this... I'm going to toy around with this on our test server and maybe implement it on Herocraft :D
oh - Heroes fans - Hopefully I will have 3.6 out soon - supporting notifications for Heroes skills damage.
@SSile Tested some party stuff with 3.5 - all seems to be behaving itself. Have also added a disableChat option :) And removed that debug message :)
@Beatkidz Have been testing with Enchanted weapons. Seams ok now. Slight strangeness with mobarena - but hopefully what'll be fixed on their next release.
@dexyh1234 Shall add it to the list :)
Is it possible to make it hook into the Mobs (http://dev.bukkit.org/server-mods/mobs/) plugin, so that I can set different hp configs in there?
@SSile Thanks, Its not intentional (although party notifications would be a cool option).
For now - turn the hideNoDammage flag to true in config, that'll get rid of alot of the duplicate messages.
As for the whole party getting the message that is weird. I pick up the player entity that caused the damage from the damage event and only send out one message (player.send)... so how several arrive is really weird.
I've added it to the list of heroes glitches to iron out :)
Oh - I'll see about a "noChat" option too...
@SableDnah
Just another fyi, I'm not sure this is intentional or not, but you get damage notifications for party members in heroes.
These messages will continue even after the mob is dead, so if you are in a large party, and they all attack a mob and then it dies, it will continue to pop up.
This is with spoutcraft btw.
Any chance of having a force chat off? Ie it only works with spoutcraft?
@ramsydk I'll certainly have a look. It'll have to wait till I've stabilised Heroes and mob Arena - but I think it'll be the same techniques used :) And those two should be done soon...
@SSile thank's- Will clean up those debug messages for the next release :)