Mob Apocalypse Beta 1.4

Details

  • Filename
    MobApocalypse2.jar
  • Uploaded by
  • Uploaded
    Jun 6, 2014
  • Size
    74.38 KB
  • Downloads
    400
  • MD5
    7873ed61d743be8eb60e9573904f51d8

Supported Bukkit Versions

  • CB 1.6.4-R2.0

Changelog

Beta 1.4

changes:
Now coding this plugin to be a fully stand alone world "mini game". Set up a world for this plugin to manage and let her rip! Truly a hardcore mode planned with limited resources, more ways to die and more! Will include craftable "extra lives" to be used on a hardcore server for more fun!
Acid rain! Don't stand in it too long although it only damages you lightly (configurable in config file)
Creepers and Zombies now fully functional as spawn types
Rewards fully functional - can give XP, MONEY or ITEMS (random custom enchanted items coming int he next release - code done, needs testing)
Scoreboard works, scores track and rewards are given to those who score kills (some testing needed, sometimes 0 kills still gets reward)
Set off manual events by using /ma start X MOB (X = how many, MOB = creeper or zombie for now)
Special TNT added to play around with custom effects. Right now you can make Diamond and Emerald versions. (Hint: 2 TNT, 1 Redstone Torch and 3 Diamonds/Emeralds in a pattern can craft them.) [Try it out :)]
Added 'Mayhem' features which get pretty interesting right now. (Random effects during battle...can be toggled on/off)

Beta 1.3 (unreleased - included in 1.4)

changes:
economy support added through Vault
added Custom named mobs created by the plugin (killing natural mobs will not count towards goal)

Beta 1.2

changes:
added more creatures (although some are still quirky at best)
more configurable options added

Beta 1.1

changes:
ScoreBoard to track goal
ability to spawn in Creepers
Creeper grief protection added
configurable start time
configurable event duration
manual start options for ops
configurable number of mobs per player to spawn
configurable spawn distance from each player

Future versions:

features
more configurable loot including custom names and enchants
customizable spawned mobs (varying power, health, damage, names, etc)
chainable encounters - ie: Kill this Mob, which spawns that mob so you can create a boss at the end of a wave at a static point or you can have all players involved spawned to a location and then start the encounter