Minigames Party
Minigames Party
This is a set of minigames each 60 seconds long which you can play in one run.
I released a new huge minigames project called MinigamesLib which can be seen as "MinigamesParty 2.0" pretty much. Works nearly the same as MinigamesParty as it allows Arcade (play through all minigames in one run + shuffle), is more stable, doesn't lag and supports new and bigger minigames like MobEscape etc. It also allows far more customization, but it also isn't a "all in one" plugin, but more info regarding that on the MinigamesLib project page.
These are the currently included minigames:
- ColorMatch: Jump to the color corresponding to the wool color in your inventory!
- Spleef: Destroy the floor under your opponents to make them fall and lose!
- MineField: Run to the finish without touching the mines!
- Jump'n'run: Jump to the finish!
- DeadEnd: Don't fall while the blocks are disappearing behind you!
- DisIntegration: Don't fall while the floor is disappearing!
- LastArcherStanding: Shoot the others with the bow!
- SheepFreenzy: Shear as many Sheeps as possible! Attention: Some of them explode.
- SimpleSmokeMonster: Avoid the smoke.
- SlapFight: Slap the others and make them fall!
- ChickenTag Pass the chicken to others or you'll die!
It will loop forever until everyone leaves and has economy/item reward options and a credits system.
Setup
- 1. build main lobby
- 2. /mp setlobby
- 3. /mp setup This will create all arenas on your current y-level, be sure that you have like 500 blocks free in the south and east directions and 50 in the north and west directions.
- 4. create a join sign at the main lobby (write "[party]" on the second line)
You need the permission node mp.sign for creating signs.
Config
See the config as of v1.4.2 here with a few explanations.
Commands
Command | Description | Permission |
---|---|---|
/mp help | shows help | |
/mp setlobby | sets the main lobby | mp.setlobby |
/mp setup | used for the setup at the beginning | mp.setup |
/mp reloadconfig | reloads the config | |
/mp setuppoint | teleports you to your last setup point | mp.setup |
/mp list | lists all loaded minigames | |
/mp stats | shows your player statistics | |
/mp leaderboards [credits/wins] | shows player leaderboards (credits or wins) | |
/mp disable [minigame] | disables a minigame | mp.disable |
/mp enable [minigame] | enables a minigame | mp.enable |
/mp leave | leaves the game | |
/mp join | joins the game | |
/mp shop | opens the shop | |
/mp skip | this is a debug command, skips current minigame | mp.skip |
/mp setcomponent [minigame] [component] | changes any component of a minigame, e.g. spawn, lobby, spectatorlobby, finish | mp.setup |
Ingame Commands (if you're in the MGParty):
- /leave or /quit
- /shop
You need the permission node mp.sign for creating signs.
Pictures
Youtube
[ENGLISH] Plugin tutorial:
[GERMAN] Plugin tutorial:
[GAMEPLAY] Gameplay video by kamo: link.
Todo
- add a bunch of more minigames
- more effects like fireworks
- UUID support for premium accounts (not sure how to solve cracked users)
- add better Smokemonster
- add full 1.7.8 support
Additional Information
Your server should have at least 1gb ram, as this plugin is fairly resource intensive. You can find my github with this plugin here. You can download Colormatch as a seperate plugin here.
To enable/disable certain minigames, type /mp disable [minigame] or /mp enable [minigame]. You can see a list of minigames with /mp list, disabled ones will show up red here.
You can try out this plugin on server.kamoworld.com where Kamo is constantly testing new builds of MGParty (but of course has a bunch of other nice minigames too).
Have fun :)
FAQ
Quote:I updated the plugin to the latest version, but the new minigames are not showing up!
Do another /mp setup at the same location and reload the server.
Quote:Is this plugin compatible with 1.6.4?
Indeed, it is. And 1.7.2 + 1.7.5 are supported, too.
Quote:What the hell is Jump'n'run for?!
You need to build a jump'n'run before the game and players need to beat it later then when playing.
Quote:I run a Bungee network, how do I turn on Bungee support?
Enable game-on-join in the config.
Quote:What are credits for?
Players can buy things in the shop for them. Type /shop ingame or /mp shop outgame to access the shop.
MySQL
To use MySQL, change the host, database, user and pw variables in the config and setup the following table via phpmyadmin or some similar SQL software.
Tablename: mgparty
[int] id | [string] player | [int] credits | [int] wins |
ID has to have auto_increment turned on.
VIP Perks
Players can earn double or triple coins, just give them the following permissions:
- mp.double_coins
- mp.triple_coins
Other strange technical stuff
This plugin has a Metrics System (hidendra) included, which sends server related information (like MC version, Java version, Plugin version, player count, system info) to the official MCStats server.
This plugin also includes an autoupdater, which checks for updates on curse and downloads and autoupdates the plugin. I don't recommend turning this off for important quickfixes in the future, but if you're still interested in turning this off, disable auto_updating in the config.
Great plugin!
So when you do the generate command or whatever, it just spawns in the games? What if it overlaps one of my builds? How big is the radius, and are there air blocks?
Running into something, where I run any of the commands but the help command, and it doesnt return anything... downgrading and checking with that one! Ant
EDIT: tried old version, and new again, doesnt seem to work... it is part of a bungee server, would that make a difference?
add Red Alert!
I tried colormatch on its own, it was super, but now I see this one, Looks to be epic! Thanks
Ant
Can you Update this plug to support bukkit 1.6.4? I can't use in 1.6.4 but i very want this plug in my server Please.....
DisIntegration doesnt reload
@instancelabs
yep will do.
@fire54333
Yes, I'm gonna add this soon :)
Could you possibly add a use for the credits? such as a shop with upgrades?
@cookiemonsta41
I'd say, let's wait for bukkit to approve v1.1 and look if this is the case in that version too. After it's approved that this bug's still present as of v1.1, I'll look into it :)
Also, don't forget to do another /mp setup because it generates more glowstone floors which fixes most of the lag (v1.1).
@instancelabs
latest, v1.0.1
i will try and retry it right now to see if it is still happening.
sure i can give it a go and build jump and run my self never thought of that.
also sometimes it wont finish all the minigames and stop at for example minefield then go back to restarting from the start.
edit: yep i can reproduce the lag once i complete all the games, stay in the lobby and wait 30 seconds for it to start again, and then i get teleported to colormatch, it lags and i die and once i get to spleef its all fine.
@cookiemonsta41
You should build the Jump'n'run by yourself as an admin and then let the players beat it and not let the players build it at runtime, if you mean that. Or if you mean that players are just able to build, worldguard it for now and I'll look at the issue.
On which version is it lagging?
@instancelabs
also have you fixed players cant build in jumpnrun?
also after completing 1 round of all the games and you play again you lag on start of colormatch.
@instancelabs
AHHH so excited!!
Uploaded v1.1, changelog compared to v1.0:
@cookiemonsta41
Fixed in v1.0.1 and above, is awaiting approval :)
players clients lag and someone crash once the game is over, once deadend is over
any help?
also players cant build in jumpnrun even ops.
@apai991
You need to leave it with /mp leave, also it loops forever.
@penne12
I already uploaded two new bugfix files, they're both waiting approval.
When the game ended, why does not automatically quit the game?