LethalSnow-0.54
Details
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FilenameLethalSnow.jar
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Uploaded by
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UploadedAug 8, 2012
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Size17.16 KB
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Downloads2,838
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MD5d0fb0698233b53b2ce5c567199cd395e
Supported Bukkit Versions
- CB 1.3.1-R1.0
Changelog
Changelog
Version 0.54
- Fixed:
- Death event wasn't being called, so snowmen never dropped seeds.
- Added:
- /lsnow seeds 0-100 - Now you can configure seed drops from within game.
Version 0.53
- Updated for 1.3.1-R1.0
- Added:
- lethalsnow.exhaustion.exempt permission node.
- Fixed:
- Biome names for 1.3
- Debug output is now more useful.
- Config file is now written to with consistent capitalization.
- If you have damagePlayer and damageMobs in your config, feel free to delete those lines.
- It should be, DamagePlayer and DamageMobs
Version 0.52
- Updated for 1.2.5-R2.0
Version 0.51
- Updated for 1.2.3 beta
Version 0.50
- Such a great update that I skipped a number!
- More code has been redone to improve speed.
- No longer using a nasty OnPlayerMove event!
- The plugin registers a a repeating scheduler event.. every 10 seconds (or 200 ticks).
- The scheduler is stopped if exhaustion multiplier is zero.
- The plugin registers a a repeating scheduler event.. every 10 seconds (or 200 ticks).
- Exhaustion multiplier is somewhat different.
- Now the formula is.. Extra exhaustion added = (X * 0.001) + Distance traveled.
- IMHO a value of 10-30 is the sweet spot. Anything over 50 and you'll need a lot of food to cross a snow biome on foot.
- More commands
- /lsnow exhaustion # (or just /lsnow ex #)
- /lsnow debug true|false - If, for some reason, you want to see a bunch of lines printed in your console as the plugin does its thing.
- plugin.yml updated, The Usage text is much more helpful.
Version 0.49
- 0.49 is Hanging out with herobrine.
Version 0.48
- Works with CB 1.1-R1 (#1714)
- Fixed: an error showing up with 1.1 dev builds
Version 0.47
- Fixed: exaustion was being modified while the player was in creative mode.
Version 0.46
- Compiled with 1.0.1-R1
- Changed the rate for adding exhaustion in snow biomes. It was adding too much before even with the multiplier set at 1. ( it now adds 0.001 * multiplier, on each player move event where the distance traveled is greater than 0.18, and 0.002 * multiplier where the distance traveled is > 0.221 - for sprinting)
- Changed the way arguments for the lsnow command are handled. Multiple arguments can now be issued on one line. For example: you could type, " /lsnow min 1 max 10 damageplayers false damagemobs true biome " And it will set min_damage to 1, max_damage to 10, disable snowball damage for players, enable snowball damage for mobs, and tell you what biome your standing in.
- Added a bunch of checks to avoid the unhanded exceptions when invalid values are given for arguments.
Version 0.45
- Added pumpkin seed drop on snowman death.
- Added configurable min/max damage for snowballs.
- Added a damage on/off chance.
- Fixed a few more bugs.
- Reformatted the config file so that it will be ready for future additions.
Version 0.44
- Fixed a bug where other zero-damage projectiles would be affected by this plugin. Only snowballs do extra damage now.
- Cleaned up code.
- Snow biomes cause greater player exhaustion.
- This is configurable in the config.yml. Setting ExhaustionMultiplier to 1 or greater enables the effect. Zero disables it.
Version 0.26
Added config file support.
Version 0.25
Added commands
Version 0.1 - 0.25
Unreleased builds.