LethalSnow-0.54

Details

  • Filename
    LethalSnow.jar
  • Uploaded by
  • Uploaded
    Aug 8, 2012
  • Size
    17.16 KB
  • Downloads
    2,838
  • MD5
    d0fb0698233b53b2ce5c567199cd395e

Supported Bukkit Versions

  • CB 1.3.1-R1.0

Changelog

Changelog

Version 0.54

  • Fixed:
    • Death event wasn't being called, so snowmen never dropped seeds.
  • Added:
    • /lsnow seeds 0-100 - Now you can configure seed drops from within game.

Version 0.53

  • Updated for 1.3.1-R1.0
  • Added:
    • lethalsnow.exhaustion.exempt permission node.
  • Fixed:
    • Biome names for 1.3
    • Debug output is now more useful.
    • Config file is now written to with consistent capitalization.
      • If you have damagePlayer and damageMobs in your config, feel free to delete those lines.
      • It should be, DamagePlayer and DamageMobs

Version 0.52

  • Updated for 1.2.5-R2.0

Version 0.51

  • Updated for 1.2.3 beta

Version 0.50

  • Such a great update that I skipped a number!
  • More code has been redone to improve speed.
  • No longer using a nasty OnPlayerMove event!
    • The plugin registers a a repeating scheduler event.. every 10 seconds (or 200 ticks).
      • The scheduler is stopped if exhaustion multiplier is zero.
  • Exhaustion multiplier is somewhat different.
    • Now the formula is.. Extra exhaustion added = (X * 0.001) + Distance traveled.
    • IMHO a value of 10-30 is the sweet spot. Anything over 50 and you'll need a lot of food to cross a snow biome on foot.
  • More commands
    • /lsnow exhaustion # (or just /lsnow ex #)
    • /lsnow debug true|false - If, for some reason, you want to see a bunch of lines printed in your console as the plugin does its thing.
  • plugin.yml updated, The Usage text is much more helpful.

Version 0.49

  • 0.49 is Hanging out with herobrine.

Version 0.48

  • Works with CB 1.1-R1 (#1714)
  • Fixed: an error showing up with 1.1 dev builds

Version 0.47

  • Fixed: exaustion was being modified while the player was in creative mode.

Version 0.46

  • Compiled with 1.0.1-R1
  • Changed the rate for adding exhaustion in snow biomes. It was adding too much before even with the multiplier set at 1. ( it now adds 0.001 * multiplier, on each player move event where the distance traveled is greater than 0.18, and 0.002 * multiplier where the distance traveled is > 0.221 - for sprinting)
  • Changed the way arguments for the lsnow command are handled. Multiple arguments can now be issued on one line. For example: you could type, " /lsnow min 1 max 10 damageplayers false damagemobs true biome " And it will set min_damage to 1, max_damage to 10, disable snowball damage for players, enable snowball damage for mobs, and tell you what biome your standing in.
  • Added a bunch of checks to avoid the unhanded exceptions when invalid values are given for arguments.

Version 0.45

  • Added pumpkin seed drop on snowman death.
  • Added configurable min/max damage for snowballs.
  • Added a damage on/off chance.
  • Fixed a few more bugs.
  • Reformatted the config file so that it will be ready for future additions.

Version 0.44

  • Fixed a bug where other zero-damage projectiles would be affected by this plugin. Only snowballs do extra damage now.
  • Cleaned up code.
  • Snow biomes cause greater player exhaustion.
    • This is configurable in the config.yml. Setting ExhaustionMultiplier to 1 or greater enables the effect. Zero disables it.

Version 0.26

Added config file support.

Version 0.25

Added commands

Version 0.1 - 0.25

Unreleased builds.