LazyRoad v0.8.0

Details

  • Filename
    LazyRoad.jar
  • Uploaded by
  • Uploaded
    Apr 11, 2012
  • Size
    74.94 KB
  • Downloads
    911
  • MD5
    cdd1fc68cb359470e1edb61e862ca3af

Supported Bukkit Versions

  • CB 1.2.5-R1.0

Changelog

Version 0.8.0 Big update :D

  • New Feature: LazyMiner - For the people who want to get blocks that making a road replaces
    • Commands
      • /lazyminer : Enables or Disables LM.
      • /lazyminer ids : Displays the Ids that LM mines.
      • /lazyminer addid <BlockID> : Adds an id to that list.
      • /lazyminer removeid <BlockID> : Removes an id from that list.
      • /lazyminer store : Places your mined blocks in the chest you're looking at.
    • Can add and remove new BlockIds for LM to save.
    • Can view currently set Ids LM checks for
    • Has permission node default op.
    • If the block's mined by LM, LR will not put that block in the undo.
    • Mined blocks, Checked Ids, and if LM is enabled is saved between sessions, so no worrying about server restarts and disconnects.
      • /reload s of the server may mess it up though. I'll fix this in 0.8.1.
  • New Permissions
    • lazyroad.build : Still gives full access to LR and now gives permission for LazyMiner features too
    • lazyroad.user : Gives access to all the commands but not the roads or pillars, which bring me to the next 2 permissions.
    • lazyroad.road.<RoadName> : Gives access to just the road named in RoadName so permission for the 'Basic' road it would be lazyroad.road.basic
    • lazyroad.pillar.<PillarName> : Same as the road permission except for pillars not roads
    • So now you can limit your users to specific road and pillar types without removing them from the folders.
    • lazyroad.lazyminer : Gives permission to use the LazyMiner features
  • Aliases for commands
    • /lr = /road
    • /lt = /tunnel
    • /lb = /bridge
    • /lm = /lazyminer

Version 0.7.6

  • Fixed Dependency problem with MineUtil classes not being included in the jar in v0.7.5.

Version 0.7.5

Version 0.7.4

  • Fixed the bug where the upside down data for stairs was not getting used.

Version 0.7.3

  • Added more items to rotate correctly.
  • Bug: Upside down stairs are not placing correctly. Found after release.

Version 0.7.2

  • Delete old config.yml if messages aren't working.
  • Added a new handler for placing items with directional data.
    • So upside down Stairs/Half Slabs are working.
    • Despencers, Wall Signs, Buttons, Pumpkins, Jack-O-Lanterns can be placed in the different directions.
    • Trapdoors and Fence Gates can be placed in every direction open or closed.
    • Diodes can be placed in all directions and with every different tick delay.
    • Pistons have had all directions added.
  • Updated the blocks that Pillars and Walking ignore
    • Pillars additionally will replace lily pads, snow, ice, vines, and nether wart
    • Walking additionally ignores lily pads, vines and nether wart
  • Added the ability to force the tunnel/bridge to go up or down.
    • You can do it while placing /road but it can trap you when going up.
    • To use when placing road you can do /[road|tunnel|bridge] [up|down|normal]
    • "normal" return the system to placing with out the forced direction.
  • Removed the Update Advertiser.
  • Corners might remove lights of roads.
  • Torches directions are handled correctly but since sometime the torches are placed before the block supporting it, the torches just drops
  • Even width roads don't place or work after a corner.
  • Some of the item, like chests, have the rotate code in here but because of the meta data may not rotate correctly.