Knapsacks-v1.0.24-mc_bukkit_1.7.10.x

Details

  • Filename
    Knapsacks-v1.0.24-Bukkit_1_7_10.jar
  • Uploaded by
  • Uploaded
    Feb 11, 2015
  • Size
    419.07 KB
  • Downloads
    302
  • MD5
    71238ca686f8981cbf83b014c6072c4b

Supported Bukkit Versions

  • CB 1.7.9-R0.2
  • CB 1.7.9-R0.1

Changelog

MAKE SURE YOU GRAB THE RIGHT BUILD FOR YOUR SERVER

Due to some configuration changes, please backup your current config.yml. Delete the current config.yml on your server before restarting to have Knapsacks regenerate all modified and new configuration sections properly. You'll want to go back and download the updated config.yml and edit again. Then upload to server and issue (/ks reload) from console.


Changes from 1.0.23 - 1.0.24 (these changes cover both Bukkit-1.7.10 and Spigot/Bukkit - 1.8.x)


  • Finally, fixed issue with Auto-Fill when server is configured to force knapsacks to fill first and fills, regardless of chain-order and preferred items, were just filling to random Knapsacks(fills). All should be good. If you see something not filling like you think it should, please submit a ticket!
  • Fixed some more item and lore issues when comparing to that of what is a Knapsack. Had some odd ball items where lores were either mis-matched or some funky lores that cause issues!
  • Fixed a permissions issue with Crafting and Right-Clicking Knapsacks.
  • Changed the permission groups a tad: added (knapsacks.auto-fill), (knapsacks.autofill.flags.sacks) and (knapsacks.autofill.preferred) to all groups by default
  • Fixed WorldManager checks when configurations had empty or null settings.
  • Fixed issue where Knapsacks were configured for other materials other than Monster Eggs. Some speicfic items were causing console errors...
  • Changed routing and ordering of logic for enabling/disabling Auto-Fills when changing gamemodes.
  • Expanded and tweaked GameModeChange for Creative Restrictions:
    • Fixed when a player didn't have enough space when returning from Creative; player will not their Knapsacks automatically retrieved, rather will to force with command (/ks getsacks).
    • Fixed when a player was in SackMode via Knapsack Interface, and changed to Creative. Knapsacks were saved, but not all Knapsacks were removed from the players inventory upon GM Change.
      • Furthermore, upon automatic or manual restoration of the Saved Knapsacks some Knapsacks would get duplicated. - Resolved!
  • Fixed recovery command when player didn't have space in inventory for at least one item. Previously would allow the recovery with nowhere to put it!
    • If there is ever some kind of failure with your players and their Knapsacks and they CAN'T RECOVER please perform the following steps(knapsacks.admin req'd):
      • Issue Command: /ks dropdays [id] [player] [10]
      • Have the player issue command /ks recover [id] or you can do it for them with /ks recover [id] [player]
        • If the player does not have enough space, they can make space at their convenience and then issue the recover command themselves.
    • Fixed any duplicate messaging a player might have gotten when automatic recovery was attempted as well as login recovery was attempted.

  • Added Held Item display options in configuration for Two Sections: Don't want to see or show them, disable them (helpful for quick identification of Knapsack Ids and Interface Modes)
    • HeldKnapsackChanges:
      • ShowKnapsackInfo: true
      • TagLine: '&aKS: &f%displayname% &a(&9%knapsackid%&a)'
    • KnapsackInterface:
      • ShowToolMode:
        • Enabled: true
        • TagLine: '&aKS-INTERFACE: &f%sackmode%'
        • Modes:
        • - '&fSpy Mode, punch to Spy a Knapsack Link'
        • - '&fLink Mode, punch to create a Knapsack Link'
        • - '&fOverride Mode, punch to override an existing Link'

Please Submit a Ticket if you find something!