Knapsacks-v1.0.16
Details
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FilenameKnapsacks-v1.0.15a.jar
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Uploaded by
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UploadedNov 20, 2014
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Size233.71 KB
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Downloads315
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MD511651ef44af35d112fefb66ef4f702fe
Supported Bukkit Versions
- CB 1.7.9-R0.2
- CB 1.7.9-R0.1
Changelog
Changes from 1.0.14 to 1.0.15 including 1.0.15a - 1.0.16(this one)
File 1.0.15a was released just after 1.0.15 was but had a syntax in a Air block checking logic. resolved and 1.0.15a was born! All of 1.0.15 include 15a is listed below! Actual version 1.0.16 in console during startup. - tis okay
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+/- Fixed issue with (/ks remove) - When removing a Knapsack either console or player invoked for same or different player, the auto-fill of that Knapsack was not getting removed from
the player auto-fill chain properly and would cause issues (behind the scenes) when the player when to pick up items to store into that Knapsack.
+/- Fixed issue (/ks reload) - If a player had a Knapsack open when the reload was issued, the player GUI nodes would get killed and there would be potential saving/storage issues if the
player move inventory in and/or out of that Knapsack.
+/- Fixed issue with movement of Knapsacks that are set up in a fill-chain:
+ All Knapsack Auto-Filling is Disabled / Restricted when in Creative mode (makes no sense to have it on in this game mode!!!!)
+ New configuration setting: GameModeChange: and GameModeChange.ExtendedMsg true/false Default is (false)
= This setting is strictly for messaging the player when switching from Creative to Survival or Adventure the player will be notified of any Knapsack that is in the players
fill-chain that the player is not carrying. If ExtendedMsg is set to true, the player will be shown brief instructions on what do to.
+ If a player is going into PVP or something like that and does not want to risk losing a Knapsack, player just need to toggle their global filling off and they can then store/stash
their Knapsacks of choice before venturing out. ( /ks fill -t or /ks fill -o or /ks fill -tog )
+ When a player changes from Survival or Adventure to Creative, Knapsacks will automatically disable or turn off the players Global Auto-Filling.
+ When a player changes from Creative to Adventure or Survival, Knapsacks will attempt to automatically re-enable the players Global Auto-Filling. If there are Knapsacks in the
players fill-chain that the player is not carrying when the game mode switch takes place, the player will be notified as described above.
+/- Fixed an issue where if a player was holding the same material of that which makes a Knapsack and it was actually not a Knapsack and the player tried to use or right-click it, it
would generate console errors.
+ Added new command (/ks fill d or def) to display the Default Filling First Methods of each Knapsack
+/- Added aliases for Global Fill Options:
+/- (/ks fill list). Can now use 'list' or 'l' to display your Auto-Fill Chain List
+/- (/ks fill -tog). Can now use '-t' or '-o' or '-tog' to Toggle your Global Fills On or Off
+/- (/ks fill -flags). Can now use '-f' or '-flags' to Display your Global Filling Flags
+/- Added aliases for Sack Level Control:
+/- (/ks fill [id] -tog). Can now use '-t' or '-o' or '-tog' to Toggle a specific Knapsack On or Off
+/- (/ks fill [id] -flags). Can now use '-f' or '-flags' to Display a specific Knapsack's filling flags
+ Added new Section under ( RightClickActions: ) called ( CustomBlocks: ). You can now add your own blocks that you want to disable Knapsack from automatically opening when the block is
interacted with. An example might be a shop where perhaps an Iron Block is used to signal the transaction. Adding a custom block of (iron_block, true) will disable Knapsacks from
opening when right-clicking that block and allow the block to behave normally (another plug-in is controlling the block).
= All pre-set custom blocks that are in the configuration Default to False.
= the setting should be entered like so, under the RightClickActions section (please see the config!)
CustomBlocks:
- iron_block,true
+ Added (Sign) and (Bed) to Knapsacks normal action block checks.