KillTheBat v2.21

Details

  • Filename
    killthebat.jar
  • Uploaded by
  • Uploaded
    Jul 27, 2013
  • Size
    36.24 KB
  • Downloads
    687
  • MD5
    af3662d8a439acfc82adcc716448277d

Supported Bukkit Versions

  • 1.6.2

Changelog

Version 2.21

  • Added creature profiles. By using /ktb profile <profile>, you may switch between YAML configurations of creatures. This allows having more than one type of Zombie, for example.
  • Added the extreme profile. To switch to the extreme profile, type /ktb profile extreme. This profile contains extremely powerful zombie, skeleton and spider mobs. To go back to the default creatures listed in config.yml, type /ktb profile default. You may edit the extreme profile by opening the extreme.yml file, which is located in the killthebat folder (will appear there after the first time you switch to that profile).
  • Added a new setting "signCooldown", which allows you to change the cooldown of killthebat signs (in seconds, default is 1).
  • Added mob skills: Push, Pounce and Splash. These skills can be added to the configuration of creatures (if applicable) and they are executed automatically by the creatures.

Skills configuration examples:

To make a creature push a player about 10 blocks away and into the air (depends on creature velocity), dealing 3 damage, every 8 seconds:

    push:
      distance: 10
      damage: 3
      every: 8

Creatures will only push nearby players. The target will likely take fall damage in addition to the damage listed in the settings. Note that if the creature did not find a target to "push", another 8 seconds will pass before it will try again.

To make the creature use a poison splash potion (level 1) on nearby players every 10 seconds:

    splash:
      type: 19
      level: 1
      every: 10

The creature will only splash nearby players. Note that if the creature did not find a nearby target to splash, another 10 seconds will pass before it will try again. Positive potions can be used, so you may create a "healing bat", for example. Please note that level must be 1 or 2, and only some potions support level 2.

To make the creature pounce (jump) on a player every 15 seconds:

    pounce:
      every: 15

The creatures will only pounce on players, which are not very close to them and not too far away. Note that if the creature did not find a target to pounce on, another 15 seconds will pass before it will try again.

It is possible to combine skills. For example, the Zombie can have all three skills:

  Zombie:

    displayname: "&4Demon"
    health: 60
    messages:
      kill: "<player> has killed the &4Demon&f! Thank God it's over!"
      shootdown: "<player> has shot the &4Demon&f! Pure skills!"
      potion: "<player> used magic to smite the &4Demon&f! That's the spirit"

    # 
    # Push targets into the air, dealing damage, every 13 seconds
    # 
    push:
      distance: 10
      damage: 3
      every: 13

    #
    # Pounce on target every 11 seconds
    #
    pounce:
      every: 11

    #
    # Splash poison (level 1) every 7 seconds
    #
    splash:
      type: 19
      level: 1
      every: 7


This update will work with older / existing config files.