Item Lore Stats v4.82

Details

  • Filename
    ItemLoreStats.jar
  • Uploaded by
  • Uploaded
    Dec 10, 2014
  • Size
    325.17 KB
  • Downloads
    10,718
  • MD5
    21ea517c114f555bbd7179c8fb9c892d

Supported Bukkit Versions

  • CB 1.7.9-R0.2
  • CB 1.7.2-R0.2
  • CB 1.6.4-R2.0

Changelog

Fixed an issue when a player joins the server and an error is sent to console.

Fixed a major bug when vanilla.includeDamage to set to false causing negative damage when attacking with bows that have less than 7 of the Damage stat.

Fixed a bug with classes on item held in hand. This caused the item to switch position even if the player was one of the required classes to hold that item.

Fixed a bug that was causing mobs/players to become immune to any other damage if they had a debuff (fire/poison/wither etc) on them.

Fixed a bug when a player used the /ils sell command when having an empty hand.

Damage event no longer adds an additional 1 damage.

A message can now be toggled to alert players that they have looted an item. The message is customisable but by defailt it will say "You have looted <item>!". This message will only be displayed for items that have been created and dropped by ILS. If you use another plugin to control drops then this message will not be displayed unless you add ILS_ to the display name in the other plugins configs.

Skulls can be placed when in Creative mode.

Max health calculations will now include the health boosts from the Health Boost status effect.

BarAPI will display the players current health and max health more accurately.

BarAPI max health value will now include health boosts from the Health Boost status effect.

/ils stats Health stat value will now include health boosts from the Health Boost status effect.

The damage displayed when attacking or being attacked by an enemy is now much more accurate.

Item repairing can now be enabled/disabled.

The includeArmour feature has been completed and now fully works.

Similar to how the Armour stat is added to crafted armour, the Damage stat will now be added to crafted tools.

Similar to how the Armour stat is added to dropped armour, the Damage stat will now be added to dropped tools.

getItemInHandValue has been added to the API which will grab the currency value of the item the player is currently holding.

Improved Citizens support. The damage event will now check the vulnerability flag of the NPC rather than just checking if the entity has the NPC metadata. This will prevent any damage messages from being output if the entity isn't vulnerable.

BarAPI will now be disabled for any players that enter Creative mode. It will then reappear when they enter a different gamemode.

BarAPI should no longer send an error to the console if it attempts to update BarAPI for an NPC.

Default value for additional speed per level has been reduced from 0.002 to 0.001 for new configs.

Default value for additional health regen per level has been reduced from 0.005 to 0.004 for new configs.

Weapon Speed has no affect on the actual attacks per second.
Item upgrading temporarily disabled till the next update.