Infernal Mobs
Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:
A picture of an Infernal Chicken with the boss bar:
Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.
Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Brought to You By:
Source Code:
MC Stats:
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
Donate:
If you like my plugins and want to help me out:
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Dude this plugin is friggin awesome! Just brought the game to a whole new level!
The ONLY Problem is that we can see their names through walls and ground... If only there was a way to only show their nametags at set distances? or maybe just not through walls? all we have to do to hunt for them is put a block infront of our face and their nametag sticks out like a sore thumb... Maybe just a setting to disable the nametag's, the fire around them is enough to distinguish between normal and Infernal.
Either of those solutions i would be even MORE grateful than i already am! thanks man!
p.s. I finally registered an account here just to request the feature to hide/obscure their nametags! hope hiding the nametags is a simple fix/feature :) Thanks again!
All right, a new version with 3 new powers and the command @malaxan asked for has been uploaded. (Waiting approval)
@malaxan
Sure, Ill add that.
Love this plugin!!!! Thanks so much to Jacob. :)
Small request. This would be so awesome if I could script this in with other events on my server. For example, would it be possible to add more functionality to the "im" command such as the ability to run from the server and specify coordinates (e.g. x,y,z<world_name>)?
@Bimmr
Thanks, but I can already do all that. (Other than the name, but that would be easy to add) And you can do infinite enchantments with mine.
@jacob_vejvoda
Just wondering if you'd be interested in using my ItemHandler class, it allows for damage values, amounts, multiple enchantments with different levels, and names
It works like this:
ItemID:DamageValue,Amount-EnchantmentID@EnchantmentLvl-2EnchantmentID@2EnchantmentLvl%Item_Name
https://gist.github.com/SniperzCiinema/6120137
OK, sub-values are now added: http://dev.bukkit.org/bukkit-plugins/infernal-mobs/files/9-infernal-mobs-v1-6/
No, I am afraid data values don't work yet.
I understood what the chance was. I mentioned it because of it being turned up and still seeing none.
What I hadn't noticed tho is I misspelled my world name so I just turned on the <all>.
Can you tell me if it is possible to use data values that have subvalues. Like the golden apples are 322 and 322:1 and I've tried but the :1 seems to not work. Not a loss, really. I just wondered since I'm gonna add stuff to the list.
This is such a great idea for a mod.
First of all "Chance is the chance that a mob will be infernal, the lower the number, the higher the chance." Second make sure the world you are in is enabled, and that the mob is enabled.
@AndaleTheGreat
Just add fire to the drops.
I like it. Lots.
Could you make it so the fire ones drop said fire? Thereby making chainmail craftable.
Well, I haven't ever made a github or jenkins before so I don't have the source up right now, but If you want it I can try and put one up.
It says the license is GPL. Is the source available?
@Metonymia
That mod is different, it is more of a boss plugin, and it dosen't have all the abilities that mine dose.
Also if you guys want more/new features, just ask.
BTW: "It would have saved you a lot of time to check that plugin", I think not, over 100 servers use my plugin.
@jacob_vejvoda
You do know that there is a plugin called Corruption? It would have saved you a lot of time to check that plugin. It has been around for a while and has compatibility with various other plugins.
New fix up, also added power disabling.
I am pretty sure they can, if the spawns in an enabled world and the mob type is enabled then it is possible it can become an infernal mob.
@rob5300
Also I uploaded a fix for that bug.
@jacob_vejvoda
Do mob spawner mobs become infernal?