v0.974.1 [Dev]

Details

  • Filename
    HyperConomy.jar
  • Uploaded by
  • Uploaded
    Nov 14, 2013
  • Size
    452.83 KB
  • Downloads
    1,887
  • MD5
    dbf18c333bba1de27372eb610c818a4f

Supported Bukkit Versions

  • CB 1.6.4-R2.0

Changelog

  • Added player shops which are managed with the /manageshop command (/ms) For more information check the commands page.
  • Added composite items. To use them enable use-composite-items in config.yml. Composite items allow the prices of items to be based on the price of their components. For example a diamond block will always be worth 9 diamonds. This applies to virtually all item recipes. It is disabled by default.
  • HyperConomy's internal economy can now hook into Vault to be used with other plugins. To use this feature set hook-internal-economy-into-vault to true in config.yml.
  • Web page removed and converted into its own plugin HyperConomy Web. (Reduces file size of HyperConomy and wastes less bandwidth.)
  • Large amounts of code restructuring and clean-up.
  • New database engine. (Databukkit)
  • Fixed leaves
  • Chest shops with fixed prices can now trade items which are unknown to HyperConomy.
  • Chest shops no longer allow damaged items to be traded.
  • Improved /importbalance command. It should now catch virtually all accounts from external economy plugins.

This build should be more stable than .973 and .972, but there were a massive number of changes so there may be some remaining bugs.  I will release a beta/RB after more testing and cleaning up some commands.  If you find any bugs in the development build let me know and I should be able to provide a quick fix.