HGSponsor 1.1
Details
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FilenameHGSponsor.jar
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Uploaded by
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UploadedOct 3, 2012
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Size9.83 KB
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Downloads1,545
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MD54a3578191f85b15bc86601ede11c107b
Supported Bukkit Versions
- 1.5.1
Changelog
Release:
1.1 - Fixed <amount> reading as a double.
- Added Multi-Line Messages!
- Added Visual Effect for tribute when sponsored.
- Added Sound Effects!
- Default Sound
- Per Gift Sounds
- Fixed small logic bug.
1.0 - Greater Permission Control!
- hgsponsor.sponsor.*
- hgsponsor.sponsor.item
- hgsponsor.sponsor.xp
- hgsponsor.sponsor.effect
- hgsponsor.sponsor.<giftname> //replace gift name with the name on the Sponsor List.
- hgsponsor.tribute.*
- hgsponsor.tribute.item
- hgsponsor.tribute.xp
- hgsponsor.tribute.effect
- hgsponsor.tribute.<giftname>
- Updated checks
- New Permissions
- Added Gift Type - checks if configured Gift type is valid.
- Added Player Check. No console sponsoring yet.
- Fixed major crash if console tried to sponsor.
- Added reload command runnable in-game and through console.
- /sponsor reload
- Config Changes
- gift names must be in all lowercase now!
- commands are not case sensitive however.
- removed currency-label
- removed <currency> format tag.
- New Error Message
- invalid-type:
- New Messages - More customization per gift type!
- tribute-item
- tribute-xp
- tribute-effect
- sponsor-item
- sponsor-effect
- sponsor-xp
- Fixed a few grammar issues and formatting with default configuration file.
- Code Cleanup
- removed old functions
- moved formatting to separate class
0.9 - Added Potion Effects - Still needs proper labeling.
non-Release:
0.8 - Added more customization to the messages.
- <sponsor> <tribute> <item> <amount> <cost> <$> variables in all messages but "custom-help"
0.7 - Added item data values
0.6 - Added xp Type node
0.5 - Added Debug mode to make troubleshooting easier
0.4 - New Config Layout
- Added Reward Type to add new types of sponsor rewards.
- Added Amount
0.3 - Code Cleanup
- Perm node - hgsponsor.nocost
Players with this node will not be charged money.
0.2 - Added way to customize some of the messages
0.1 - Initial Code Base
- Perm nodes - hgsponsor.tribute
- hgsponsor.sponsor
- Added checks - Valid ENUM
- Tribute Online
- Target is a Tribute
- Item is on sponsor list
- Player has perm to sponsor
<effect> format tag will display the bukkit value. It is suggested you name the gift to something descriptive of the effect and use the <gift> tag. I am still trying to find a way to display the effect in a decent manor.