Flags v1.4.0
Details
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FilenameFlags.zip
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Uploaded by
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UploadedFeb 20, 2014
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Size212.08 KB
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Downloads421
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MD5fb5c3ae565b04d6bfc364a14701abb32
Supported Bukkit Versions
- 1.7.2
- 1.6.4
- 1.5.2
Changelog
New Features & Flags
- Added Sectors, simplistic built-in cuboid system if no other is detected.
- Added Fire and Mushroom flags to the Block module to control their spreading.
- Added Anvil flag to the Player Module to prevent use.
Function Changes
- Updater will now run once immediately on server load (previously ran only 24 hours after server load and every day after that)
- Updater is now Asynchronous (it won't slow your server down, especially on startup)
- Lots of efficiency optimizations in the modules. Now store more information locally for later use rather than requesting it from the base plugin... repeatedly.
- Synced flags/module version numbers. Module version numbers will now represent the last Flags release they were modified for.
Bug Fixes
- Fixes an issue where API version reporting may cause an exception on some implementations
- Fixed issue in core module where DropItemOnDeath flag was backward.
- Fixed broken flags in block module.
- Fixed issue where MrClean was not removing YAML data and possibly causing a NullPointerException with Grief Prevention 7.8
- Fixed bug causing PlayerChangedAreaEvent to be called when moving into an inherited subdivision.
- Fixes issue where Border patrol would not initially recognize newly logged in players, causing some PlayerChangedAreaEvents to not fire.
- Fixes API bug where batch flag registration always returned an empty set.
- Fixes issue where Bundle names were case sensitive.
- Flags no longer supports versions older than 1.5.2.
- 1.4.0 will be the LAST version to support importing from GriefPreventionFlags. Users still using GPFlags that want to update should use 1.4.0 to do so.