Flags v1.4.0

Details

  • Filename
    Flags.zip
  • Uploaded by
  • Uploaded
    Feb 20, 2014
  • Size
    212.08 KB
  • Downloads
    421
  • MD5
    fb5c3ae565b04d6bfc364a14701abb32

Supported Bukkit Versions

  • 1.7.2
  • 1.6.4
  • 1.5.2

Changelog

New Features & Flags

  • Added Sectors, simplistic built-in cuboid system if no other is detected.
  • Added Fire and Mushroom flags to the Block module to control their spreading.
  • Added Anvil flag to the Player Module to prevent use.

Function Changes

  • Updater will now run once immediately on server load (previously ran only 24 hours after server load and every day after that)
  • Updater is now Asynchronous (it won't slow your server down, especially on startup)
  • Lots of efficiency optimizations in the modules. Now store more information locally for later use rather than requesting it from the base plugin... repeatedly.
  • Synced flags/module version numbers. Module version numbers will now represent the last Flags release they were modified for.

Bug Fixes

  • Fixes an issue where API version reporting may cause an exception on some implementations
  • Fixed issue in core module where DropItemOnDeath flag was backward.
  • Fixed broken flags in block module.
  • Fixed issue where MrClean was not removing YAML data and possibly causing a NullPointerException with Grief Prevention 7.8
  • Fixed bug causing PlayerChangedAreaEvent to be called when moving into an inherited subdivision.
  • Fixes issue where Border patrol would not initially recognize newly logged in players, causing some PlayerChangedAreaEvents to not fire.
  • Fixes API bug where batch flag registration always returned an empty set.
  • Fixes issue where Bundle names were case sensitive.
  • Flags no longer supports versions older than 1.5.2.
  • 1.4.0 will be the LAST version to support importing from GriefPreventionFlags. Users still using GPFlags that want to update should use 1.4.0 to do so.