Extreme Classes
The must-have RPG plugin has come, and it's called Extreme Classes! This plugin will convert your server in an amazing totally configurable RPG game. You will be able to create custom classes, use skills, create "custom mobs" and regions to determine what mobs will spawn there and their level, create custom items that modify yout char attributes (strength, intellect...) and many other features!
If you create a public server with Extreme Classes, please let me know and check it out :)
ALPHA RELEASED!
Configuration language: English
Commands language: English
In-game language: Multilingual (ES, EN by the moment)
Version 0.3 Released!
Check the changelog here
WARNING!
Skill names have changed due to translation. It will not cause problems on the server, but admin would have to change their class.yml and use new skills name. Beside, custom items are named when created, and take the current language. This means you can't start your server with a language and then change it, because it will carry problems. Choose what language you want on your server and keep it. That means too that who want to use English as language and was using Spanish previously must start a new server, or old cutom items will not work due to language descriptions besides many other errors.
Dependences
Vault
Some Economy plugin.
Features
- Attributes
- Strength: Increase your fisic damage
- Stamina: Increase your max health.
- Intellect: Increase your mana.
- Agility: Increase the chance to deal a critick attack.
- Discipline: Increase your health/mana regeneration.
- Armor: Increase the % of fisic damage you will ignore.
- Configurable effect of your attributes. Configure the health you will gain per stamina point, or the % of critic attack per agility point.
- Level system
- Choose how much exp will need to reach the next level
- How much strength, intellect, stamina... would have your char at level 0 and how much would gain per level?
- Max level controlled by your class.
- Classes
- Create custom classes and configure:
- Name of the class
- Power Source:
- Mana: Typicall rpg mana.
- Energy: Increase and decrease very quickly.
- Fury: Gain fury attacking your enemies.
- Min level to take the class.
- Max level you can reach with this class.
- Multiply some of your base attributes.
- Choose what items and armor can or not use.
- Choose what recipes you can craft with this class.
- Choose the skills that class will have and configure:
- The level at you will get the skill.
- Features of your skill: cooldown, range, damage, duration...
- Upgrade a skill at some level, modifying his features.
- Price to get the class.
- Use signs to request a class swap. How to create signs
- Permission node in order to get the class.
- Skills System
- Use the skills with a command or...
- Add skills to your hotbar and just press the number (1-9) in order to cast.
- It will be also displayed the Cooldown your skill have if is assigned to the hotbar.
- Mobs and Mobs regions
- Mobs:
- Create custom mobs and configure:
- Type of the mob (Zombie, Skeleton...)
- Health, damage and exp given per level.
- Loot of the mob:
- Item
- Chance of loot
- Min and max level the mob must have to loot the item
- Amount
- Drop also your custom items!
- Create custom mobs and configure:
- Mob Regions: Define a region and choose what of your custom mobs will spawn in, the range of their level and the chance of spawning
- Groups
- Create groups with your friends:
- No damage between members of the group.
- Deal the recived exp between members.
- Send messages to the members of your group
- Custom items
- Create custom configurable items:
- Choose the name and the id of the item.
- Type: Wooden sword, iron leggings, stick...
- Level you need to use the item
- Damage of your item
- The attributes you will gain having this intem on your and or equipped.
- Chooose a custom durability for your item and make it persistent or not (persistet items never break and cannot be lost when dead)
- Rarity of the item: Poor, Common, Rare, Epic, Legendary (Only change the color of the name)
- Multilingual support
- Current Languages:
- English
- Spanish
- Other features
- Choose the duration of the power source regeneration interval
- Choose the range of level two player must be in to allow fight.
- Choose the range of level between mob level and player level in order to get experience.
- Time on combat: Every time you attack a player or a mob, or you get some kind of damage, you will enter on combat, and you will die if log-out. Configure the time you will wait after attack/get damage to exit combat.
- Despawn "Standard" mobs.
- Choose how much % money will stole a player from his victim.
- Choose the additional price to take a class of the same tier.
- ANVILS and ENCHANTING TABLES are always DISABLED
TO DO:
- Add many many many others skills.
- Add professions.
- Create more plugin to use with Extreme Classes.
- Add bosses.
- Add more commands.
- Create ExtremeClassesWiki
And more...
BUGS:
- Some mobs (like EnderDragon) may crash the server if set as custom mob.
Next Version
Release: Unknow
New features:
- Skill zones: Allow or deny use some skills by creating SkillZones and using perms.
- Improve compatibility with Langauges:
- Swap language without crash the server
- Items still works if language changes.
- Skill combos. Cast your skills by using mouse clicks combos. Customize your combo secuences.
- Update attributes of existing custom items if it changes on items.yml
- Improve loading process of mobRegions and customMobs spawn.
Solved bugs:
- No need to put manually lowest coords of MobRegion in p1 and highest in p2.
- Now MobRegions will correctly detect the world where they are set.
Minor Fixes:
- Money stolen message will not appear if "money-stolen-on-kill" = 0
Compatible/Recommended Plugins
Extreme Chest shop : This plugin allow you to create shops with chests. There you can sell your custom items (ExtremeClasses items). Being the shop in a chest and not in a sing, like most shop plugins, it allow you to look the attributes of your custom item before buy it. Highly recommended if you want to build up a RPG server with economy.
Skills
Commands and Permissions
Configuration Files
Config.yml
ExampleClass.yml
mobs.yml
MobRegions.yml
items.yml
basicDamages.yml
Donations
Donations are always a good way to encourage developers to their work. If you want to support Extreme Classes and make it grow faster you can help by donating clicking this link.
If someone make a donation, please send me a PM in order to check it out.
@gyus92
You can address your server? I am very interested.
@zExplosive
it's hard to implement a nice Quests plugin, at the moment i've not planned it. In my server i use "Quests" for quests. I've used his API in order to set the EC mobs as objectives, take EXP as reward, etc etc.
Check it out, Quests is a very nice plugin in my opinion.
@gyus92
Quests are very necessary, if you added them to this plugin, I'd be grateful!
Hello, please add the quest system is very necessary, I liked your plugin and I'll use it, if not a lot of bugs preventing the game.
I would really like opinions about the plugin.
Not exactly what I meant, but now I think I can explain it better. In MagicSpells, there is a thing called an external command spell, which allows the caster to run a server command, even if they did not originally have the permission to run it. Using this spell would cause the player to not only run the command, but also have the command act like a normal spell, taking mana and having a cool down and such. External Command Spell - Create a spell from a command provided by an external plugin. That is how the author of MagicSpells describes it, and now I hope you can understand what I mean.
@Floodedclient37
Ok i think i have understood you. You mean that with permission node you can deny aplayer for usea acertains skills in a region, for example. It's interesting, will think about that ;)
Man, skills are customable without using permission nodes... Seriously, i think you are a little wrong about how that kind of plugins works. When the plugin get approved by the staff check it out and that's all hehe
Man, skills are customable without using permission nodes... Seriously, i think you are a little wrong about how that kind of plugins works. When the plugin get approved by the staff check it out and that's all hehe
It would allow admins to make new skills for the players to use. Custom skills makes all plugins more desirable.
@Floodedclient37
??? I don't understand. With that, you jsut can use always a skill if you have the needed level and class. Don't see need to have permissions too :S Users dont need permissions node in order to use commands of OTHERS plugins. Just give him permissions in the server permission file hehe
With permission nodes users could use external commands in the plugin, allowing for compatibility with all other plugins (including MagicSpells)
@Floodedclient37
Skill usage are controlled by class and level. What we get using permission nodes? hehe
i would like help in translation, but i need to implement that first in order to make plugin read messages from a external file.
I could help you with the multi-language support for English if you want
Add a way to make permissions skills? Like a skill called TNT would use the node essentials.tnt and would allow the player to use that command (by using the skill) with a required mana/fury/energy usage and cool down set by an admin.
@nateku2
Alpha released, waiting for Bukkit staff approval.
Floodedclient37
This plugin have his own skills, so no need to make dependente with MagicSpells. Just wait i add more and more skill. At the moment i have 17 skills.
When i release this plugin, you will be able to use it on your server, of course, but not to be the "Official server" of this plugin. Just use it, im implementing the official server :)
Could you let my server be the official server for this plugin? We will be using this plugin a lot.
You should probably make this plugin also dependent on MagicSpells, as it would be a good thing for mages/magic users.
I hope i can release a beta before the end of this week :)