EpicGlass
Version 1.23
This project has moved over to SpigotMC!
The new project is now awaiting approval on SpigotMC for only $4.99! I can't link directly to it, but will put up a link to my profile over there and you should be able to find it once it's up. The first build available is for 1.8.0 and I'll upload a 1.8.3 build as soon as it lets me.
Thank you guys for being so patient and for supporting this plugin during it's life here on BukkitDev. Nearly 70,000 downloads and counting!
I know it sucks to have to pay to use something you used to have, but I simply couldn't continue pouring the time into this project to keep it updated without getting a little something back. The demand is there, so I'm doing what I can to make sure you guys can continue to enjoy my work. Thanks to SpigotMC and your small, one time payment, this unique plugin gets to live on!
When you purchase the plugin on Spigot, all future updates are also yours as they are released for no additional charge. Thanks in advance! You guys rock!
This page will no longer be updated.
EpicGlass adds a new function to both glass blocks (or any other block type in the config!); the ability to be broken! With EpicGlass, you can charge up your bow and send an arrow smashing through windows or take someone by surprise by crashing through their skylight. But don't worry, all that broken glass will slowly regenerate, so you can shatter it over and over again.
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Players and Mobs can fall through glass
- Players can sprint and jump through glass
- Arrows can be shot through glass
- All glass blocks that were touching will be broken
- Glass broken by EpicGlass regenerates over time
- Config for disabling any unwanted features and adding a block cap to the number that can be broken at once
- All of these things for any other block type
Videos
A more cinematic video
Usage
In order to use EpicGlass, simply sprint and jump, fall onto, or shoot an arrow at a glass block.
Commands
commands: egreload: description: reloads the EpicGlass config file usage: /egreload egregen: description: forces all pending regenerations usage: /egregen egsetflag: description: sets flags, through Shield usage: /egsetflag <region name> <true, false, or reset> [players...]
Config File Help
Permission Nodes
Bukkit Forums
Todo
- Explosions?
Please post suggestions on the Tickets page
Known Bugs
- There are sometimes graphical bugs with the arrows angle when shooting through glass
Changelog
Version 1.23
- Updated for 1.7.10-R0.1
For any older changelog, please see the Files Page
!!!CAUTION!!!
Before you post a long unorganized comment with a bunch of individual suggestions, take some time to look at the tickets page. Enhancements posted on the comments page will NOT be considered. Do yourself a favor and POST TICKETS. This will help me track and organize each idea and make sure it gets it proper attention. Please post a SEPARATE ticket for each idea you have and check first to see if someone else has posted a similar ticket. Voting up another user's ticket you are in favor of will help that enhancement get added FASTER.
With that said, if you have any normal comments or questions, feel free to post them below :)
@Jokaru
ugh... I've fixed that like 5 times now.
The issue is, it never happens for me, so I can't really tell when it's fixed. Would you mind testing the next version before I release it to make sure I've taken care of this for sure?
@BBFChaser
i only tested it with normal torches, but it uses the same code. Shouldnt make a difference. But I'm finished with finals now, so I'll get quite a bit of work done on this today : )
EpicGlass1.10 CB1.2.5 R1.3
@Malikk65
Could just be me but the redstone torches dont seem to be fixed.
@Slushy11995
So it's like spleef, except instead of digging the ground out from underneath the players, its being shot out by a player below them? lol, that's awesome.
A COOL WAY TO USE EPICGLASS!
Heres an idea everyone (Iron blocks must be configured to break like glass)! build a big room, with more height than width. Then, set a warp for someone with a bow at the bottom. Then, split the room in half vertically with iron blocks. Next, on the top floor, set a warp for several players. This game is called Termite. Theplayer at the bottom, unaware of where the players are, shoots random blocks from under the players. The shooters objective is to get all the players in the lava surrounding him/her (when a block breaks under them and they fall, they fall into lava). The aim of the players is to be the last one standing. Just puttin that out there
@RafaelPosch
You'll have to add that to your config file for it to work.
Should be named THIN_GLASS, check out the config help page.
@tomori_peti
It is in the list there, as well as in one of the examples...
Should be SMOOTH_BRICK. For the cracked brick, you'll need the data value at 2. I've updated the config tutorial, so check that out.
only normal glass blocks break in the server,not the flat ones :(
Pls add Stone Bricks to Block Name Formats. I want to use Stone Brik and Cracked stone brick. :)
@vasil7112
Please read the last paragraph of the news section, it covers my progress on adding protection support.
Please add WorldGuard support because even if the region is protected..Then...The glass brakes!
Nice plugin =)
@XeonG8 if you'd read the news section, I'm working on a way to hook in protection plugins.
kinda needs some way of defining glass regions which don't break at all.
@BBFChaser
Yeah, I fixed that, lol. Uploading it now
Yeah, I believe that was an issue with the last version, which I think I fixed... lol
Let me test that again real fast, and then v1.10 will be uploaded :)
@BBFChaser
Torches dont seem to be working
@Malikk65
Awesome i should of looked a little harder my players love this mod.
@BBFChaser
I've got a whole page for block name formats.
http://dev.bukkit.org/server-mods/epicglass/pages/config-file/block-name-formats/
But for the lamps, you might have to add REDSTONE_LAMP_ON and REDSTONE_LAMP_OFF to get it to work on both. Just make sure you've got the opposite one in the associated blocks list for each.
And glass panes are THIN_GLASS