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**What steps will reproduce the problem?1.Trigger EpicGlass break.2.In some way cause the chunk it occured in to unload. (Teleporting/moving away)3.Upon return, liquids above the unregenerated blocks fall through.
Suggested fix: - Force all chunks within which pending regenerations exist to persist.
What versions EpicGlass and Craftbukkit are you using?
Do you have an error log of what happened?No Errors in log.
If you think it could be a config related issue, please post a pastebin link to your config file.
Please provide any additional information below.**
Aww damn, no ticket edits.
Note: I don't have the exact version I was using, but I know that it was before the 1.14 release because I just updated to that.
It's all good, it's mostly for checking that people aren't running blatently incompatible versions, lol.
I've not ever worked but chunks before, but i would think this is an easy fix.
Hmm. It's actually giving me a bit of trouble. I've written solid code that should fix this, but for some reason one chunk never actually equals another, which means I can't check if a chunk contains pending regens.
I'm still working on it, but it might not be in the next update.
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