Chunk Reloading #38


  • Defect
  • Accepted
Open
Assigned to _ForgeUser8345480
  • _ForgeUser7014021 created this issue Aug 10, 2012

    **What steps will reproduce the problem?
    1.Trigger EpicGlass break.
    2.In some way cause the chunk it occured in to unload. (Teleporting/moving away)
    3.Upon return, liquids above the unregenerated blocks fall through.

    Suggested fix:
    - Force all chunks within which pending regenerations exist to persist.

    What versions EpicGlass and Craftbukkit are you using?

    Do you have an error log of what happened?
    No Errors in log.

    If you think it could be a config related issue, please post a pastebin link to your config file.

    Please provide any additional information below.**

  • _ForgeUser7014021 added the tags New Defect Aug 10, 2012
  • _ForgeUser7014021 posted a comment Aug 10, 2012

    Aww damn, no ticket edits.

    Note: I don't have the exact version I was using, but I know that it was before the 1.14 release because I just updated to that.

  • _ForgeUser8345480 posted a comment Aug 10, 2012

    It's all good, it's mostly for checking that people aren't running blatently incompatible versions, lol.

    I've not ever worked but chunks before, but i would think this is an easy fix.

  • _ForgeUser8345480 removed a tag New Aug 10, 2012
  • _ForgeUser8345480 added a tag Accepted Aug 10, 2012
  • _ForgeUser8345480 posted a comment Aug 16, 2012

    Hmm. It's actually giving me a bit of trouble. I've written solid code that should fix this, but for some reason one chunk never actually equals another, which means I can't check if a chunk contains pending regens.

    I'm still working on it, but it might not be in the next update.


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