EndlessEnchant v3.1

Details

  • Filename
    EndlessEnchant.jar
  • Uploaded by
  • Uploaded
    May 13, 2013
  • Size
    18.88 KB
  • Downloads
    7,373
  • MD5
    408f81ae0f10aedc748976ec4b3d1144

Supported Bukkit Versions

  • CB 1.5.2-R0.1

Changelog

v3.1

  • Updated to 1.5.2-R0.1

v3.0

Neat Update!

  • Brand New "Glow" Feature! No enchantment needed for glowing!
  • The Glow command uses the "EndlessEnchant.Enchant" permission to decide whether the player can use glow or not!
  • Glow can be removed, uses "EndlessEnchant.Disenchant" permission to decide whether the player can remove glow or not!
  • Improved grammar, no more "removed to your item in hand."
  • Instead of the regular "(0-32767)" invalid level message, it has been changed (or should be changed) to "(0-5)" when the player does not have EndlessEnchant.Endless!
  • Updated to 1.5! W00T

v2.95

  • Added 1.4.7-R1.0 Compatibility
  • Fixed typo in coding
    I have yet to figure out a solution to the Anvil issue. Even then, enchanting with high level enchanted books costs a lot of experience. I believe they cost the maximum level: 23903.

v2.90

  • Added 1.4.7 Compatibility
    *Removed the spam for when you added kit enchantments, I forgot about how for loops operate on that one
  • Attempted to cut down on file size, pretty sure I didn't.
  • Book Support and Anvil Support have been implemented. At first, the enchantments won't appear on the crafted item in the anvil until you click on the resulting item. Anvil Support is there, it's extremely buggy. I can't do much about it. I'd recommend setting the anvil value to false in the config. If you click the first item in the anvil while having an enchanted book, it adds that enchantment to it. <- Bug (Disabled by default)
  • Added a check to see if the enchantment level is a number or not, should have done it a long time ago
  • Added a check to see if the item in hand is air or not

v2.75

  • Added 1.4.6-R0.3 Compatibility
  • Added removing of kit enchantments for 1.4.6-R0.3
  • Added a new method for enchanting, it is partially experimental... tell me if any errors occur with players who can unsafely enchant without the permission to
  • Attempted to cut down on file size
  • Book Support is added, but putting them in the anvil does to enchant does not work yet. Under development.

v2.5

  • Added 1.4.6-R0.1 Compatibility
  • Added removing of kit enchantments for 1.4.6-R0.1
  • Added Thorns support
  • Attempted to cut down on file size, I'm pretty sure I succeeded.
  • Permissions Additions/Changes
    Book Support is yet to be done, it's technical.

v2.45

  • Added 1.4.5-R1.0 Compatibility
  • Added removing of kit enchantments for 1.4.5-R1.0
  • May have not fixed all of the permissions issues

v2.35

  • Multiple serious bug fixes
  • Covered more ground command-wise
  • Fixed multiple permission issues, may have not fixed all of them
  • Attempted to cut down on the size of the plugin... it became a little bigger due to covering ground, etc.

v2.0

  • Added Kit Enchantments (Armor, Tools, Swords, Bows)
  • Permissions Support:
    • EndlessEnchant.* - All Permissions
    • EndlessEnchant.Help - Needed for the base command: /EE
    • EndlessEnchant.Usage - /EE Usage(Usage can be replaced with '?')
    • EndlessEnchant.Enchantments - /EE Enchantments
    • EndlessEnchant.Enchant.* - /EE Enchant
    • EndlessEnchant.Disenchant - /EE Remove
    • EndlessEnchant.Enchant - /EE Add (Enchanting items up to level 5)
    • EndlessEnchant.Endless - Permission for enchanting above level 5
    • EndlessEnchant.Aliases - /EE Alias(es)
    • EndlessEnchant.Kits - /EE Kits
    • EndlessEnchant.Kits.* - No use as of yet
    • EndlessEnchant.Kits.Armor - Able to do /EE Armor <level>
    • EndlessEnchant.Kits.Swords - Able to do /EE Swords <level>
    • EndlessEnchant.Kits.Tools - Able to do /EE Tools <level>
    • EndlessEnchant.Kits.Bows - Able to do /EE Bows <level>
  • Added Failsafes for OPs, working on giving them all permissions if they don't have them already.
  • Secondary adding command: /EE Add
  • Removing Command: /EE Remove (Removing of Kits or All has not been done yet.)

v1.0

Initial Release:

  • Key Components such as the base command, player messages, enchantment adding, proper responses, aliases, etc.
  • When you remove the glow from an item with an enchant on it, it also deletes the enchant. Be very careful. This isn't my fault, it's Minecraft's data storage's.
  • I have not been able to patch the anvil bug, due to Anvil Inventories being vaguely coded.
  • If there are any problems with permissions or commands, please report them to me in the form of a comment.