EndlessEnchant v1.10.2.5

Details

  • Filename
    EndlessEnchant.jar
  • Uploaded by
  • Uploaded
    Jan 18, 2017
  • Size
    19.38 KB
  • Downloads
    427
  • MD5
    92b55a371a98f121f67d5c71793ef8db

Supported Bukkit Versions

  • 1.10

Changelog

===TWO VERSIONS IN ONE!===

What's new in version 1.10.2? Several things!
• Updated codebase to Craftbukkit/Spigot 1.10.2
• Support for newest enchantments, including luck of the sea and lure, and a backend in place for any new ones!
Complete code overhaul, improving efficiency and upgradeability.
• Perfection of permissions (per-enchant permissions coming soon)
• Fixed the breaking of the glow effect only through the past 4 versions of Minecraft
BIG UPDATE! CONFIGURABLE ALIASES TO THE ENCHANTMENTS! New Enchants.yml file allows for this, applies changes at every startup
• Config.yml file now contains a "highestLevelLimit" entry so that you can limit those without the "EndlessEnchant.Endless" permission to a set amount globally!

• Gave myself a pat on the back, should improve functionality by 5%

 

Heyo, version 1.10.2.5! What's new? Well...
• Cut down main class from 1,238 lines to 543!!!!!
• A word of advise; the kits system is currently finnicky, it's in the middle of being changed over to customizable. For now, only the default kits should be used. Custom kits (as made in the enchants.yml file) will function, but the /ee kits command will display them incorrectly.
• Customizable kits are now available! (Built kit infrastructure)
• Fixed the display from "/ee kits" (no longer hardcoded, changes with kits in enchants.yml)
• Fixed some bugs (missing invalid enchantment catch, fixed "an enchantment and a level is needed to disenchant an item")
• Readded failsafes for negative levels and excessively high levels since rebuilding the codebase
• Sat and smiled at the code for a while, its morale is now boosted 20%

Upcoming (ToDo):
• More accessible permissions organization (make subcategories in the perms for general categories of the base enchantments)
• Make more efficient if deemed necessary