Dynmap API v1.5-alpha-2

Details

  • Filename
    dynmap-api-1.5-alpha-2.jar
  • Uploaded by
  • Uploaded
    Feb 16, 2013
  • Size
    15.77 KB
  • Downloads
    509
  • MD5
    68ec595a4101b4dca52d418ef8531e66

Supported Bukkit Versions

  • CB 1.4.7-R1.0
  • CB 1.4.6-R0.3
  • CB 1.4.5-R1.0

Changelog

Version 1.5-alpha-2:


  • Correct time-of-day calculation on web UI (was 2 hours off)
  • Fix problem with overlapping updates on JSON file mode - could cause corrupt update errors and web UI freezes
  • Add support for moving markers to new marker sets (using /dmarker update <marker> /newset:<newsetid>)
  • Add support for setting default marker icons for each marker set (using /dmarker updateset <setid> deficon:<icon>)
  • Fix various problems (especially on Forge version) with using /dynmap reload
  • Add support for Soul Shards block rendering
  • Add support for Obsidian Pressure Plates block rendering
  • Add support for MineFactory Reloaded block rendering
  • Add support for Tropicraft block rendering
  • Add support for AdditionalPipes block rendering (for v1.2.5 and for unofficial v1.4.6 version)
  • Add support for Pam's Harvestcraft and Wee Flowers block rendering (dozens of them... too many to list)
  • (Forge v1.4.x) Added support for loading data from unloaded chunks without loading/activating chunks - faster loading, and less lag from triggering other mods
  • Fix problem with occasional JSON file corruption in JSON file mode
  • Add support for pre- and post-update scripts for image file writing (thanks to Maeyanie!)
  • Fix for IC2 Iron Scaffolds and RailCraft Sandy Briick blocks (Thanks to Blast0r!)
  • Update pipe rendering for BuildCraft 3 (add emerald pipes)
  • Make sure image is cleaned up if bad tile size is loaded (prevent errors in zoom out processing)
  • Fix biome shading for ExtraBiomeXL biomes
  • Fix biome-based shading in Twilight Forest biomes (esp Fire Swamp)
  • Fix rendering of IC2 rubber tree leaves
  • Fix exception in Railcraft track rendering with locking rails
  • void exceptions in skull render due to bad data from some mods
  • Update PowerConverters block rendering support (thanks to Blast0r!)