v .9.0

Details

  • Filename
    DynamicEconomy.jar
  • Uploaded by
  • Uploaded
    Jul 1, 2012
  • Size
    175.66 KB
  • Downloads
    1,593
  • MD5
    1c9cd7959d91a09385f9129731e4c2ce

Supported Bukkit Versions

  • CB 1.2.5-R4.0

Changelog

  • DynamicShops!

I've finally added Transaction Signs to Dynamic Economy.

Me and a few other people came to a consensus that ChestShops don't really make sense for this type of plugin and it'd be near impossible to implement a good ChestShop system. So, instead, I've added Transaction Signs for you to be able to limit your economy usage even more.

Here is how you make a DynamicShop:

f

f

Line 1: "dynamicshop" Line 2: Item or Alias Line 3: Amount (per transaction via sign)

So once the sign is created, you can buy the item listed on it (in the quantity listed on it) by LEFT CLICKING it, and you can likewise sell the given quantity of items by RIGHT CLICKING it.

Another little thing: I've added "enable-buysell-commands" to config.yml. If you set this to false, the /buy, /sell, /debuy, and /desell commands will be DISABLED. Therefore users will not be able to access the economy via /buy or /sell and will be OBLIGATED to sell and buy ONLY via DynamicShops.

Further, I've added the permissions: dynamiceconomy.createshop dynamiceconomy.createsign

To designate who can create DynamicShops and DynamicSigns, respectively.

DynamicShops will update the price of items, just like DynamicSigns did.

DynamicShops will also respectively use region flags, taxes, groups, etc. Everything the regular /buy and /sell command did.

* Pistons and Stickypistons, when sold, do not get removed from inventory. I recommend putting them on the banned list until this is fixed!