Assassins are not picked #34


  • Defect
  • Waiting
Open
Assigned to andre111_
  • _ForgeUser9081682 created this issue Jul 8, 2013

    Assassins sometimes are not picked even with 40-60 in the lobby before the start of the game.
    After the 10 minutes it will say "No Assassins have been chosen - Because there where not enough online Dwarves"

    Config below:

    # Monster have to wait until Assasins are choosen or /dvz_release was used
    need_release: true
    # Time(in Minutes) until monsters are released
    time_release: 20
    # Can the dwarves win 
    can_win: true
    # After which ammount of minutes should the dwarves win? - starts counting after monsterrelease
    time_win: 20
    # In this time dwarves can take no damage(in minutes)
    time_grace: 5
    
    # Check for updates automatically
    updateCheck: false
    
    # ----------------------------------------------------------------------------------
    # Lobby/Autostarting the Game
    # ----------------------------------------------------------------------------------
    # Whether to use a new world for the Lobby
    use_lobby: true
    # Players needed to automatically start the game(0 to disable)
    lobby_players: 40
    lobby_starttime: 60
    # 0=no assasins
    lobby_playerperassasin: 10
    
    # Minutes until assasins "spawn"
    lobby_assasintime: 10
    
    # Max Deaths -> More Deaths -> No Assasins
    lobby_assasindeath: 2
    
  • _ForgeUser9081682 added the tags New Defect Jul 8, 2013
  • _ForgeUser7458638 posted a comment Jul 9, 2013

    I found upping the lobby_assasindeath helped with the picking but can confirm this as an issue

  • _ForgeUser9081682 posted a comment Jul 9, 2013

    Also /dvz assasin, doesn't always select one.

  • _ForgeUser7458638 posted a comment Jul 10, 2013

    Also confirmed.

    Voted up.

  • andre111_ posted a comment Sep 28, 2013

    Is this still broken in the latest version?


    Edited Sep 28, 2013
  • andre111_ removed a tag New Dec 14, 2013
  • andre111_ added a tag Waiting Dec 14, 2013

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