This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
What steps will reproduce the problem?1. noTabHide=True in config2./disguise Hides player in TAB
What is the expected output? What do you see instead?I expect the disguised player to not be Hidden in TAB. Instead, the person is.
What version of the product are you using?DisguiseCraft 4.8CraftBukkit 1.5.2-R1.0ProtocolLib 2.4.5Do you have an error log of what happened?No errors
Please provide any additional information below.I have TagAPI and NameTags. However it still does it without the plugins.It happened when I first updated to 1.5.2. Not sure what version of DisguiseCraft I had at that time, but it's still doing it in 4.8I commented on this ticket but thought I should make a new ticket as it was marked as Invalid and not Open. http://dev.bukkit.org/bukkit-plugins/disguisecraft/tickets/248-players-hides-from-tab-list-even-with-no-tab-hide-true/
Still not working in Dev Build 4.9 Build #16. Though I'm sure that's useless information.
Does this issue still happen?
Yes it is still hiding players from TAB I'm using DEV Build #23
You fully restarted the server without TagAPI or NameTages in the plugin directory? What CraftBukkit version are you running now?
Alright, It is working without TagAPI and Nametags. I thought I already tested that though. Will they never be compatible together? I suppose it's not too big of an issue, but wish they worked together.
I'm glad I'm not the only one. I'm having the same problem using v4.9 and running CraftBukkit 1.6.2-R0.1. At least I know the reason now as I am using those two plugins also.
@sir_brando: Go
It's really tough to make them work together seeing as there's no common API.
@Devil_Boy: Go
Alright, I suppose if you ever have spare time and might be able to do it, that'd be awesome. But like I said not that big of a deal. There's probably only a hand full of people who have this issue.
Heh, the last time us devs had to make a common API, we got ProtocolLib. Who knows, maybe we'll see somebody come along and make another amazing API for us to use.
To post a comment, please login or register a new account.