CustomTime-1.3.jar

Details

  • Filename
    CustomTime-1.3.jar
  • Uploaded by
  • Uploaded
    Aug 27, 2015
  • Size
    12.50 KB
  • Downloads
    2,449
  • MD5
    dc7535b9e2cdeb61c1023095398b74f4

Supported Bukkit Versions

  • 1.8.1

Changelog

MAJOR UPDATE!

CustomTime can now be used in multiple worlds (for example if you are using Multiverse-Core worlds).
The config.yml now has a section called "worlds" which will have children nodes with the world names.

CustomTime will be active on NO worlds BY DEFAULT! CustomTime will only work on worlds defined in the config.yml. When you use the /ct [day | night] set x command, if the world is not in the config, it will be added, and then CustomTime will work on that world.

There is a new world: argument in the /ct [day | night] set command. You can use this to specify a world. If you don't use this argument, it will act on the player's current world.
This argument is required to be used when you are using CustomTime from the console.

The tickdelay config setting was removed. It is now calculated by the plugin.

  • If you make day/night last longer, there will be VERY small inaccuracies in the internal tick delay. For example if I set day to last 3 hours, the multiplier will be 0.055555555555555555555. Internally the tick delay would be calculated to 18.000000000000000000000000000002 but will be rounded to 18. Again, a VERY small inaccuracy.
    As of 1.2.2, day will have 1 extra tick over night, but that is still very small.

There is not really anything that can be done for this bug