CrazySpawner v3.15.2
Details
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FilenameCrazySpawner.jar
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Uploaded by
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UploadedMay 20, 2013
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Size123.64 KB
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Downloads1,582
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MD5e0e27f68b69968b999adc7277e13d9ac
Supported Bukkit Versions
- CB 1.5.2-R0.1
- CB 1.5.1-R0.2
- CB 1.4.7-R1.0
Changelog
Compatible with:
1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2
v3.15.2
- updated to latest CrazyCore version (v10.5)
- allow none living entities such as items (drops) to alert nearby monsters (future feature)
- only alert nearby living entites if attacked by entities
- daylight fire won't alert the entire group anymore
v3.15.1
- fixed ClassCastExceptions when trying to appy custom damage to ItemStacks
v3.15
- fixed NameMeta not being applied properly on death
- added alarmRange option to spawn tasks
- added custom drops
- added CustomCreatureType to examples (a list of all spawnable creatures (without custom ones))
- added custom XP options to custom creatures
- added custom damage options to custom creatures
- fixed NPE if some equipment is null
- save config when adding a new example creature
v3.14
- shortened ThunderPipe error message
- really allow all slime sizes
- added missing tab support for spawn command peacefull option
- added defaultAlarmRange option (removes peaceful meta)
- fixed health above head for armored entities
- added monsterExplosionDamageEnabled option
- you will be able to spawn ca. 140 mob types + custom ones
- if using latest CrazyCore version
v3.13
- minor performance improvements
- added spawn task remove command
- fixed range filter not working (list command)
- added Thunder to examples
v3.12.1
- fixed missing permissions
- fixed missing child permissions
- fixed wrong health shown above creatures heads
v3.12
- fixed health and showHealth args not saved in spawn tasks
- added peaceful option (currently there is no idle option)
- added SpawnTask list command
- /crazyspawner list
- /crazyspawner list > thunder
- added fire and thunder options to spawntask
v3.11.1
- added support for colored customNames
- added Spider_Zombie to default custom creatures
- added metrics
- moved examples to a new folder to reduze config size
v3.11
- added basic spawnRange option to spawntask (randomized spawn location)
- added health and showHealth option to SpawnTasks
- added ability to apply angry option to pigmen in custom creatures
- added enchantments to example section
- added potion effects to custom creatures
v3.10.1
- fixed massive NPEs
- added synced option
v3.10
- added countDownMessages to spawn tasks
- added chunkLoadRange option
v3.9.1
- added giant support
v3.9
- added option to define customNames for LivingEntities (1.5 or later)
v3.8
- added allowDespawn option to SpawnTasks
v3.7
- Fixed NPE in PlayerInteractEvent when right clicking mob spawners
- Added blockingRange option to SpawnTasks
- if a player is within the given range the spawn is blocked
- Added support for custom creatures
- Supports baby, villager, zombie, wither, charged, color, size, angry, tamed, maxHealth + equipment options
- see config for more information
- Supports baby, villager, zombie, wither, charged, color, size, angry, tamed, maxHealth + equipment options
- Added support for jokeys (via custom creatures)
- You can also define a custom creature as jockey.
- Supports 92 instead of 88 creature types
- 4 default custom creature types
- Spider_Skeleton
- Default Skeleton riding a spider
- Diamont_Zombie
- Zombie with a complete diamond equipment
- Healthy_Diamont_Zombie
- Zombie with a complete diamond equipment and 100 life
- Spider_Diamont_Zombie
- Diamont_Zombie riding a spider
- Spider_Skeleton
- 4 default custom creature types
- dropped broken pre 1.4.5 support
v3.6
- fixed NPEs when world is null in spawn/kill command (when executed as console)
- fixed wrong command usage in description
- fixed world isn't saved
- fixed schedulling issues. (i:1)
- supports 88 instead of 60 creature types (update CrazyCore!)
- some more aliases (fixes issues with EnderDragon instead of Ender_Dragon)
- villager types
- baby types
- added heal crystals
- are only spawned if chunk is loaded!
- improved tab support
- added missing permission to plugin.yml
- added TheEndAutoRespawn command
- /tear [interval:Duration] [world:World]
- works best when using a fresh the end world
- make sure you remove every other Ender* respawn task first
- fixed reloading and saving of spawn tasks
- sort spawntasks by world and type
v3.5
- moved and enhenced CreatureParamitrisable from CrazySpawner to CrazyCore (required for other plugins too)
- previoulsy 28 supported, now 60 supported (in 1.4.7)
- ChargedCreepers
- WitherSkeletons
- ColoredSheeps
- Sized (Magma-)Slimes
- more...
- previoulsy 28 supported, now 60 supported (in 1.4.7)
v3.4.2
- updated to latest CrazyCore version
v3.4.1
- minor changes
- removed /spawn command because this is used to teleport to spawn on most servers
v3.4
- fixed NPE in spawn command
- improved tab support
- changes to match latest CrazyCore version
v3.3
- improved kill command
- killing monsters is only enabled by default if only range is set
- you can now kill specific monster types (ENDERMAN, SKELETON, SHEEP....)
- /cmk ENDERMAN:true
- fixed bug animals param has been used for golems and villagers too.
v3.2
- added command to change spawner types
- use PermissionModule
v3.1.1
- minor improvements of spawn tasks
- fixed kill command for old minecraft versions
v3.1
- fixed issues with new spawn tasks
- fixed issue with unspawnable creatures
v3
- updated to latest CrazyCore version
- improved spawn command
- improved kill command
- allow command aliases
- added persistens for spawntasks (currently they can't be removed ingame!)
v2.5
- updated to latest CrazyCore version
v2.4
- added spawn playercount+playerradius parameters
- reworked repeat mechanism (needed for persistency (planned))
v2.3
- added spawn delay+intervals+repeations parameters
v2.2
- updated to latest core version
v1.1
- Updates to fit to core version 6
v1
- First Release
Zombies with more than 20 health should use custom damage, otherwise they deal less or no damage. (Bukkit Bug-4193)