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I made a kind of "Sound Gun" on version 1.16.5, but for some reason, it isn't firing underground.. anybody got a clue what's happening?BassCannon: Item_Information: Item_Name: "&eBass Cannon" Item_Type: diamond_horse_armor Item_Lore: "&eOvercharged handheld subwoofer.|&eLifts enemies into the air.|&eTravels through 1 block thick walls.|&e50 block maximum range. |&eTravels through enemies. |&eEliminates Endermen. |&eDon't tell Dr. Brown...." Sounds_Acquired: BAT_TAKEOFF-1-1-0 Inventory_Control: gBass Shooting: Right_Click_To_Shoot: true Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Recoil_Amount: 5 Projectile_Amount: 1 Projectile_Type: energy Projectile_Subtype: 50-5-2-0 Projectile_Damage: 35 Projectile_Speed: 1 Bullet_Spread: 0 Sounds_Shoot: BLOCK_CONDUIT_DEACTIVATE-9-0-0,BLOCK_BEACON_DEACTIVATE-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,BLOCK_SHULKER_BOX_OPEN-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,BLOCK_SHULKER_BOX_OPEN-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,EXPLODE-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0,ITEM_TRIDENT_RIPTIDE_3-9-0-0,BLOCK_CONDUIT_DEACTIVATE-9-0-0,BLOCK_BEACON_DEACTIVATE-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,BLOCK_SHULKER_BOX_OPEN-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,BLOCK_SHULKER_BOX_OPEN-9-0-0,BLOCK_NOTE_BLOCK_BASEDRUM-9-0-0,BLOCK_NOTE_BLOCK_BASS-9-0-0,EXPLODE-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-9-2-0 Sneak: Enable: true No_Recoil: true Custom_Death_Message: Normal: "&e<victim> was boosted by <shooter> using the Bass Cannon!" Reload: Enable: true Reload_Amount: 1 Reload_Duration: 34 Sounds_Reloading: IRONGOLEM_THROW-1-0-0 Firearm_Action: Type: slide Close_Duration: 10 Close_Shoot_Delay: 14 Sound_Close: BLOCK_WOODEN_TRAPDOOR_CLOSE-1-0-0 Abilities: Reset_Hit_Cooldown: true Knockback: 2 Super_Effective: ENDERMAN Particles: Enable: true Particle_Player_Shoot: BLOCK_BREAK-1 Particle_Terrain: true Hit_Events: Enable: true Sounds_Shooter: SHOOT_ARROW-1-2-0 Potion_Effects: Activation: hit Potion_Effect_Victim: levitation-4-50 Scope: Enable: true Zoom_Amount: 5 Zoom_Bullet_Spread: 0 Sounds_Toggle_Zoom: ENTITY_SHULKER_OPEN-1-0-0
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