ConquestiaMobs
Plugin Description:
This plugin was created to add a leveling system to mobs, where their health and damage would scale with their level. I designed it to be as lightweight and configurable as possible. So you will notice in the config file that almost every setting is on a per-world level, if my plugin isn't configurable enough for you let me know. I would be more than happy to make it even more configurable. Works extremely well with HealthBars and mob health plugins. Feel free to post any suggestions or problems I would love to help or potentially add a new feature!
Features:
- Level System: Configurable per world. You choose which worlds to have a level system in!
- Health System - Configurable per world, works nicely with most mob-health modifying plugins including Heroes, SkillAPI, and MobArena. Can be *removed by setting health multiplier to 0. Forumla: originalHealth + (originalHealth*level*modifier). For example a level 10 mob with 20 health originally, and a world health multiplier of 0.2 will have 60 health.
- Damage System - Configurable per world, still a work in progress, easily enabled | disabled. In the process of fully configuring to work nicely with ItemLoreStats.
- MobArena compatible: Works with or without mob arena, easily disabled if you have mob arena and want it left alone. Has the option of increasing mob level per wave.
Config Help
Permissions
Commands
Future
Set Up:
Drag and drop ConquestiaMobs.jar into your plugins folder and restart/start your server up. Upon initial first startup some default config is generated including two spawn points for every world you have enabled. This can be removed or edited as you would like.
IF USING SPIGOT
Change attribute.maxHealth.max from 2048 to 1000000000000 or something higher.
If you get a "health must be between x and 2048 then change the setting in spigot.
@Dysthymical
Added:
Yet to be approved link (dl at own risk): http://dev.bukkit.org/bukkit-plugins/conquestiamobs/files/25-cqm-v2-1-5b/
Can't wait for this to work with SkillAPI again. Players love this and my classes.
@erdrickk
Not sure to be completely honest. The way the plugin works it seems it would work. All I do is grab the values after modification and make them harder. So it is possible this plugin will work for infernal mobs, however, it is possible for them to become super-overpowered.
Will this play nice with Infernal Mobs?
@ferrago thank you very much im looking forward to this working correctly soon!
@advm301 @Adamantyte Working on fix now.
@p82183645 What kind of support?
support LegendQuest?
Any updates on this? Mob leveling isnt working correctly for me either.
Well after this new update, mobs now go past level 32 and ive seen some at level 99000 but it is still messed up. I set the spawn1 to 0 100 0 and set the distance per level to 1000. So i teleport to 1000 100 1000 and the mobs are level 98000? Shouldnt they be level 1 if it takes 1000m for one level? This is still messed up i really want to use this! Please FIX IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AHHHHHHH!!
@ferrago
Awesome, thanks :P
@ketchupcoke
Totally. I'll try and up it sometime this weekend
Would it be possible to add support for the latest version of skillapi?
@conetopia3000
@Formula350
I have uploaded a fix. If you are eager to download it before approval you may download it here. http://dev.bukkit.org/bukkit-plugins/conquestiamobs/files/23-cqm-v2-1-4b/
Note: Remember downloading the file before it shows up on the right hand side of this page means you are downloading it before the bukkit team has approved the file and you are downloading it at your own risk.
Uploaded a fix for the super high level mobs.
@Formula350
I will look into this a little bit. I am using the plugin on my 1.8.3 server and haven't had any issues. So I'm not sure. I am using spigot but I will look into it.
@ferrago
I can confirm on CB 1.8.1 that the distance doesn't seem to work correctly.
This is what I ended up having to do in order to have the max level be about 2000blocks away from the center point:
DistancePerLevel: 75000
Also maybe an? :D
InfernalMobsHealth: x.x
This is awesome i lovee it. Ive been looking for a pluygin like this foreever! Works with Spigot 1.8 btw
This would be more nice if it will added a mob drop configuration
@conetopia3000
I will attempt to figure this out for you. I haven't had any issues, however I don't officially support Cauldron.
Update coming soon. A recoded cleanup.
CQM V2.1.3b , using Cauldron 1.7.10 First thing I noticed is that even at Xyz coordinates of 525,80,525 With default settings/config. mobs at these coordinates are lvl 1.64 Million... with like 132174328748234783294782347892347 HP , really not kidding. I noticed also after 5 minutes of hitting them in creative or god mode for fun.... maybe once every 10 to 15 minutes, sometimes only zombies will duplicate. Not sure why.
In config i seen distance per level was 35.. i increased it to 1035 and restarted server used /cqm refreshmobs, it made no change to there level. Limited it to lvl 250... that worked but unfrotunately 250 for every mob is kinda useless... i need random 1 to 250..
Great plugin onces its officially working.