Cqm v2.1.9b

Details

  • Filename
    ConquestiaMobs.jar
  • Uploaded by
  • Uploaded
    Apr 23, 2015
  • Size
    94.42 KB
  • Downloads
    683
  • MD5
    686118934aa9ac7ac3f908c167224393

Supported Bukkit Versions

  • 1.8.1

Changelog

2.1.9Beta

- Fixed multiple level tags on slimes/magma cubes.

2.1.8Beta

- Allow Prefix to be used to set mob name color. Just Add a &a (or whatever color you want) at the end of your prefix. Must be using prefixes.

2.1.7Beta

- Another level bug fix.

2.1.6Beta

- Fixed SkillAPI support.

2.1.5Beta

- Hopefully fixed mob leveling. If not added nifty new debug option for helping me solve the problem. - Modified /cqm reload command to work friendlier with config in mind.

2.1.4Beta

- Fixed issue with mobs being super high levels.

2.1.3Beta

- Now works with even larger worlds...... for those people who want a 500,000x256x500,000 world.....
- Using a better way of checking if mob spawn is in a world where levels are enabled.
- FIxed 1.7.10/1.7.9/1.7.2 issues with attempting to load new entities.
- Fixed version handling, no longer need Spigot1-8 setting.

2.1.2Beta

Fixed an issue with large worlds not properly assigning levels. (32000x256x32000) estimated max world size. Added backwards compat for older MC versions.

2.1.1Beta

[Huge Bug Fix] - Fixed Monster duplication bug that occurred in exempt worlds. Also fixed same dupe bug for mobs that find themselves without levels.

2.1Beta

- Removed lingering experimental runnable that throws an error on startup. <<center>>== 2.1Beta==

Bug Fixes: - Fixed issue with money drops not working fully.
- Fixed an issue where xp was not being calculated correctly.
- Fixed issue where non hostile/tamed mobs were being destroyed when running the command /cqm refreshmobs
- Fixed a potential NPE issue where I forgot to check for null status.
Efficiency:
- Updated the way levels are calculated and stored. Plugin no longer parses strings, Utilizes multidimensional map cache to check levels. Tested with 10,000 mobs spawned, level/spawn calculation timing decreased by 37%.
- Removed redundant calls, to further increase efficiency.
Added Features:
- Spigot 1.8 Title functionality. (Not using reflection for best speeds, however only works with 1.8 spigot and later)
- SkillAPI experience fixed, added hologram functionality, added title functionality. (Party compatibility not yet available.)
- Heroes Added title functionality. Rewrote experience calculation, and money calculation for faster results.
- Ability to modify the way mobs levels are displayed. Now you can choose for the level to be a prefix, a suffix, not there at all, and even format it however you want to. (Read configuration settings on main page for more information).

None known of.