CompleteDeaths 1.4

Details

  • Filename
    CompleteDeaths.jar
  • Uploaded by
  • Uploaded
    Aug 17, 2015
  • Size
    24.31 KB
  • Downloads
    262
  • MD5
    b3e4bdd616d5b3e22fee7ace30e65082

Supported Bukkit Versions

  • 1.8

Changelog

1.4

  • Fixed issue where mutes would not apply when custom messages not found/used
  • Fixed issue where global mutes were not being taken into account sometimes
  • Fixed issue where commands returned incorrect information
  • Fixed issue where death messages would not send to the dying player if death radius was enabled
  • Reworked commands. Now use individual commands:

/deaths list

/deaths enable

/deaths disable

/deaths silence

/deaths unsilence

/deaths muteplayer <player>

/deaths unmuteplayer <player>

/deaths muteworld <world>

/deaths unmuteworld <world>

/deaths hideplayer <player> - new 'Deafen' feature

/deaths unhideplayer <player> - new 'Deafen' feature

/deaths hideworld <world> - new 'Deafen' feature

/deaths unhideworld <world> - new 'Deafen' feature

  • Changed config handling. Messages are now kept in 'Messages.yml'. Old configs will be renamed to "config_old.yml". You will need to copy over your message lists if you had your own messages in there, and any config variables you changed.
  • Changed setup to use my custom message list by default. Admins will need to remove them as needed, or there is a blank list inside the jar if needed.
  • Added some messages for Guardian deaths
  • The config should no longer remove the comments/instructions it contains on server start + Added Ability to 'deafen' players and worlds. Deaf players/worlds will not receive death messages, but can output them to others. + Added Ability to mute worlds ingame via commands + CompleteDeaths will now save global, player, and world mutes and deafens in external config - meaning that they will persist through server restarts now.

Still contains "MuteAllMessages" in config.yml it will no longer work