v1.8.3

Details

  • Filename
    CommandSigns.jar
  • Uploaded by
  • Uploaded
    Sep 30, 2012
  • Size
    78.28 KB
  • Downloads
    5,127
  • MD5
    678b9a3536d8f581060fc3f193c3664c

Supported Bukkit Versions

  • CB 1.3.2-R1.0

Changelog

Changes Since 1.8.0

  • Finish editing by using /commandsigns edit again (click-to-finish removed)
  • Fixed line numbers > 9 failing
  • Better click detection
  • Added comma support in permission and group checking. See examples below.
  • Added <player> variable as alias to existing <name> variable.
  • Added '<<' restriction syntax for left-click only (right-click only already exists as '>>')
  • Fixed redstone sign activation
  • Better messaging

Comma Support

@mod,admin
\This message will appear to both mods and admins!
-
&a.permission,another.permission
\This message will appear to players with either a.permission, another.permission or both!
-

Changes Since 1.8.0 Beta

  • Added .message to chat as a player.
  • Finish editing by clicking the sign again. (I don't exactly agree on this...)
  • Prints sign contents when you start edit.
  • Removed redstone debug code.
  • /cmds l# is gone and /cmds # is here
  • Added a license to the jar

Changes Since 1.7.10

  • New save format! Backup your stuff! This new format is yaml-based, so you can edit it more easily. (If you're into that kind of thing)
  • ! on a single like acts as an else clause
  • Fix permission message being sent when in silent mode
  • Line numbers now start at 1 instead of 0.
  • Player commands can now be run in silent mode with ?/command. Note that this might not work with all plugins.
  • /cmds l# works the same as /cmds line#
  • Cool-downs persist between plugin reloads. A cool-down of 0 means one-time use.
  • Now compatible with CommandHelper commands!
  • /cmds view lets you see the contents of your clipboard
  • /cmds toggle in edit mode lets you make signs inactive/active.
  • There's now a random check! `# will work #% of the time.
  • Use /cmds batch to go into batch mode for whatever mode you're in. (Read, remove, remove)

Other Changes

  • Fixed NPE for when the console is the CommandSender (for things like update checking)
  • Fixed version comparing for when the versions are of unequal length. 2 and 2.0 are now equal
  • Better future-proofing for the Player message proxy class - now uses a Dynamic Proxy instead of listing all the overrides

No known bugs? Still backup your stuff!