ClaimLevels
MOVED TO http://www.spigotmc.org/resources/claimlevels.2638/
IMPORTANT: MAKE SURE TO MAKE A BACKUP OF YOUR DATA.YML IF YOU ARE UPDATING TO VERSION 1.5(THIS VERSION WILL CONVERT YOUR DATA.YML TO UUID FORMAT)
This plugin will allow players to use their credits to claim mcMMO levels for any skill that they wish to use it on. This plugin makes donations a lot less of a hassle for admins/owners.This plugin is a fork of RedeemMCMMO.
NOTE: This plugin requires mcMMO
For Those of you switching from RedeemMCMMO you can just copy and paste the player data into the config. If you are having trouble doing this please message me
Credit Currency | ||
Credits can be given to players | ||
Allow players to check the amount of credits they have left | ||
Players can claim mcMMO credits and put them on a skill. |
/addcredits [player] [amount] | Give the player a certain amount of credits | |
/takecredits [player] [amount] | Take a certain amount of credits from a player | |
/credits | Shows the amount of a credits a player has | |
/redeem [skill] [amount] | Redeem credits | |
/clreload | Reloads config and data files |
credits.add | Allows the use of /addcreditss | |
credits.take | Allows the use of /takecredits | |
claimlevels.reload | Allows the use of /clreload |
More configurations for language.yml | ||
Suggestions | ||
Auto-Updater |
Requirements
Before installing this plugin, you need to install these first.
- mcMMO - This is required for the plugin to work.
How to setup ClaimLevels
ClaimLevels v1.1 and ClaimLevels v1.0
- Put mcMMO into the plugin folder
- Then, you need to move the data from the config.yml into the data.yml. After you do that, you must change all the names to lowercase letters for the plugin to function properly. If you need help feel free to message me(xCyanide)
ClaimLevels v1.2 +
- Put mcMMO into the plugin folder
- Put ClaimLevels in to the plugin folder configure the settings to your liking
- You are done setting up ClaimLevels
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Where did the github source code go?
MOVED TO http://www.spigotmc.org/resources/claimlevels.2638/
Doing /credits (player) will just show that they have 0 credits, regardless of how much they really have. And yes, I have proper permissions.
I cant seem to give my players levels when they join :/ I have set it up in the config to start with 100 levels but when they join they dont have any :/ Please help!
Issues with /redeem Smelting.
Also would like to see a option to disable the login message.
Is the latest version of ClaimLevels (1.5) completely stable? I swear people were saying it had bad performance issues or bad startup times.
/redeem alchemy 20 does not seem to work Claimlevels says alchemy is not a skill which mcMMO has.
Plugin does not work.
@XxUNKNOWNxX01
This is not a plugin issue but w/minecraft overall. Reloading servers will almost always cause an error, I recommend not reloading the entire server but either rebooting or doing /clreload
when i do /reload it times me out and stops the server for a few mins. help
@Theepwner
Awesome idea!
Can you add /buycredits?
@Theepwner
this would be great
Could you add a command for players to be able to send mcmmo credits to one another? Like /sendcredits (name) (amount)?
Here's a suggestion:
There's some skills I don't want people to /redeem skills they donate for on.
Maybe add a list like this?
that'd be great :)
v1.5 Does not appear on your github, can you please add the newly updated code.
How about cb1.7.2-r0.3 release?
@MinecraftAdmin
I uploaded a version that should fix it. Just make sure you add to the config Converted: true
Pinging MJ's server for UUID's takes the plugin forever to load. Is it possible for you to consider an update which caches the data (or something) and pulls it on reboot instead of pinging MJ's server for the UUID's on every single plugin startup? The server literally takes 25 - 30 minutes to start up now. Please!
@MinecraftAdmin
Where can one download said version of UUID ClaimLevels?