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Check if the player is on the ground before allowing them to run the command. If Minecraft doesn't provide a simple player.IsOnGround() check, then I'd suggest checking their y velocity. And if that still doesn't work, get their height and check if there's a block beneath them.
Yep. Already had planned to do one of those things, it's on my to-do list. Might be a while unless someone tells me they've been having serious issues.
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