v0.1.3

Details

  • Filename
    ChunkRetard.jar
  • Uploaded by
  • Uploaded
    Aug 18, 2014
  • Size
    27.66 KB
  • Downloads
    377
  • MD5
    ffb8d1e0679cd972f79c99de90d4041f

Supported Bukkit Versions

  • CB 1.7.9-R0.2

Changelog

Subnetworks may now be included in the BypassList in CIDR notation (eg. 192.168.0.0/16), and mixing them in with Player names is perfectly fine.

Improved compatibility with older CraftBukkit versions. In particular, biome data is now handled correctly.

Fixed the round robin issue again, hopefully for good this time. I found the root of the problem at least.

I made some poor assumptions that made their way into this early version of the plugin, and therefore it may rely on idiosyncrasies that will cause it to not work in other versions of CraftBukkit, and at the very least makes many other plugins incompatible to be sure. It does however seem to work fine with Orebfuscator.

Code optimization has not really been done at this early stage either, so it may eat your server.

It should be possible to make the chunk bandwidth consumption limit configurable by specifying bytes/time, but currently it can only be specified in packets/time. That makes the effective bandwidth limit on the chunk stream somewhat imprecise. For example, complex chunks like jungle biome chunks will generally cause the bandwidth consumption to be a bit higher and much simpler ones like ocean biome chunks on the other hand to be a bit lower.

The debug mode is spammy.