Player on console unable to buy from shops #1388


Open
  • dungeonsanddeathsaves created this issue May 19, 2022

     

    Plugin Version

     

    3.12 B 307

     

    Plugin Config

    # Should the plugin log some messages that are useful for debugging?
    DEBUG: false

    # Do you want to turn off the automatic updates of ChestShop?
    TURN_OFF_UPDATES: true
    # Do you want to turn off the automatic notifications for new development builds?
    TURN_OFF_DEV_UPDATE_NOTIFIER: false
    # Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
    INCLUDE_SETTINGS_IN_METRICS: true

    # How large should the internal caches be?
    CACHE_SIZE: 1000

    # The default language when the client's language can't be found.
    DEFAULT_LANGUAGE: "en"
    # Should the plugin try to use a language file that matches the client's locale setting?
    USE_CLIENT_LOCALE: true

    # What containers are allowed to hold a shop? (Only blocks with inventories work!)
    SHOP_CONTAINERS:
    - "CHEST"
    - "TRAPPED_CHEST"
    - "BARREL"

    # (In 1/1000th of a second) How often can a player use the shop sign?
    SHOP_INTERACTION_INTERVAL: 250
    # Do you want to block people in creative mode from using shops?
    IGNORE_CREATIVE_MODE: true
    # Do you want to block people who have access to a shop due to their permissions from using it? (owners are always ignored)
    IGNORE_ACCESS_PERMS: true
    # If true, people will buy with left-click and sell with right-click.
    REVERSE_BUTTONS: false
    # If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
    SHIFT_SELLS_IN_STACKS: false
    # If true, people will be able to sell/buy everything available of the same type.
    SHIFT_SELLS_EVERYTHING: false
    # What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
    SHIFT_ALLOWS: "ALL"
    # Can shop's chest be opened by owner with right-clicking a shop's sign?
    ALLOW_SIGN_CHEST_OPEN: false
    # If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
    ALLOW_LEFT_CLICK_DESTROYING: true

    # If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
    REMOVE_EMPTY_SHOPS: false
    # If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
    REMOVE_EMPTY_CHESTS: false
    # A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
    REMOVE_EMPTY_WORLDS:
    - "world1"
    - "world2"

    # First line of your Admin Shop's sign should look like this:
    ADMIN_SHOP_NAME: "Admin Shop"
    # Make all admin shops be unlimited even if they have a shop container at the sign
    FORCE_UNLIMITED_ADMIN_SHOP: false
    # The name of the economy account which Admin Shops should use and to which all taxes will go
    SERVER_ECONOMY_ACCOUNT: ""
    # The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
    SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
    # Percent of the price that should go to the server's account. (100 = 100 percent)
    TAX_AMOUNT: 0
    # Percent of the price that should go to the server's account when buying from an Admin Shop.
    SERVER_TAX_AMOUNT: 0
    # Amount of money player must pay to create a shop
    SHOP_CREATION_PRICE: 0
    # How much money do you get back when destroying a sign?
    SHOP_REFUND_PRICE: 0
    # How many decimal places are allowed at a maximum for prices?
    PRICE_PRECISION: 2
    # This makes sure that the UUIDs of player shop accounts match the server's online-mode setting. Disabling this might lead to issues with offline players and is therefore unsupported!
    ENSURE_CORRECT_PLAYERID: false
    # This regexp validates the name of the player. If the name doesn't match, the player will neither be able to create a valid shop sign, nor buy/sell from a shop.
    # Note for Bedrock support: If you have Floodgate on your server, you should set this regexp to ^\\*?\\w+$ and ENSURE_CORRECT_PLAYERID to false
    # If your Floodgate prefix is not *, change the first * in the regexp (the one before the question mark) to whatever your prefix is.
    VALID_PLAYERNAME_REGEXP: "^\\.?\\w+$"

    # Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
    BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true

    # Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
    MAX_SHOP_AMOUNT: 3456

    # Do you want to allow other players to build a shop on a block where there's one already?
    ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
    # Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
    ALLOW_PARTIAL_TRANSACTIONS: true
    # Can '?' be put in place of item name in order for the sign to be auto-filled?
    ALLOW_AUTO_ITEM_FILL: true

    # Enable this if you use BungeeCord and want players to receive shop notifications on other servers
    BUNGEECORD_MESSAGES: false

    # Do you want to show "Out of stock" messages?
    SHOW_MESSAGE_OUT_OF_STOCK: true
    # Do you want to show "Full shop" messages?
    SHOW_MESSAGE_FULL_SHOP: true
    # How many seconds do you want to wait before showing notifications for the same shop to the owner again?
    NOTIFICATION_MESSAGE_COOLDOWN: 10

    # Can players hide the "Out of stock" messages with /cstoggle?
    CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
    # Can players hide the "Full shop" messages with /cstoggle?
    CSTOGGLE_TOGGLES_FULL_SHOP: false
    # Do you want to show "You bought/sold... " messages?
    SHOW_TRANSACTION_INFORMATION_CLIENT: true
    # Do you want to show "Somebody bought/sold... " messages?
    SHOW_TRANSACTION_INFORMATION_OWNER: true

    # If true, plugin will log transactions in its own file
    LOG_TO_FILE: false
    # Do you want ChestShop's messages to show up in console?
    LOG_TO_CONSOLE: true
    # Should all shop removals be logged to the console?
    LOG_ALL_SHOP_REMOVALS: true

    # Do you want to stack all items up to 64 item stacks?
    STACK_TO_64: false
    # Do you want to use built-in protection against chest destruction?
    USE_BUILT_IN_PROTECTION: true
    # Do you want to have shop signs "stick" to chests?
    STICK_SIGNS_TO_CHESTS: false
    # EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
    TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
    # Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
    TURN_OFF_SIGN_PROTECTION: false
    # Do you want to disable the hopper protection, which prevents Hopper-Minecarts from taking items out of shops?
    TURN_OFF_HOPPER_PROTECTION: false
    # Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
    CHECK_ACCESS_FOR_SHOP_USE: false
    # Do you want to protect shop chests with LWC?
    PROTECT_CHEST_WITH_LWC: false
    # Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
    LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
    # Do you want to protect shop signs with LWC?
    PROTECT_SIGN_WITH_LWC: false
    # Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
    LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
    # Should the chest's LWC protection be removed once the shop sign is destroyed?
    REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
    # Should LWC limits block shop creations?
    LWC_LIMITS_BLOCK_CREATION: true

    # Do you want to only let people build inside WorldGuard regions?
    WORLDGUARD_INTEGRATION: false
    # Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
    WORLDGUARD_USE_FLAG: false
    # Do you want ChestShop to respect WorldGuard's chest protection?
    WORLDGUARD_USE_PROTECTION: false

    # Do you want to only let people build inside GriefPrevention claims?
    GRIEFPREVENTION_INTEGRATION: false

    # Do you want to only let people build inside RedProtect regions?
    REDPROTECT_INTEGRATION: false

    # Do you want to deny shop access to unlogged users?
    AUTHME_HOOK: true
    # Do you want to allow shop access to unregistered users? (Example: registration is optional)
    AUTHME_ALLOW_UNREGISTERED: false

    # How much Heroes exp should people get for creating a ChestShop?
    HEROES_EXP: 100.0

    # Add icons and make item names hoverable in transaction messages when ShowItem is installed?
    SHOWITEM_MESSAGE: true

    # Add stock counter to quantity line?
    USE_STOCK_COUNTER: false

     

     

    Server Version

    1.18.2 paper 333

     

    Server Log

    [03:14:44] [main/INFO]: Loading Minecraft 1.18.2 with Fabric Loader 0.13.3[03:14:44] [main/INFO]: Loading Minecraft 1.18.2 with Fabric Loader 0.13.3[03:14:44] [main/INFO]: Fabric is preparing JARs on first launch, this may take a few seconds...[03:14:44] [main/INFO]: Loading 3 mods: - fabricloader 0.13.3 - java 17 - minecraft 1.18.2[03:14:44] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/home/minecraft/multicraft/servers/server1355255/default/jar/libraries/net/fabricmc/sponge-mixin/0.11.2+mixin.0.8.5/sponge-mixin-0.11.2+mixin.0.8.5.jar Service=Knot/Fabric Env=SERVER[03:14:48] [main/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'[03:14:50] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0][03:14:50] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0][03:14:50] [main/WARN]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498][03:14:50] [main/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498][03:14:50] [main/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0][03:14:51] [Worker-Main-2/INFO]: Loaded 7 recipes[03:14:51] [Worker-Main-2/INFO]: Loaded 1141 advancements[03:14:53] [Server thread/INFO]: Starting minecraft server version 1.18.2[03:14:53] [Server thread/INFO]: Loading properties[03:14:53] [Server thread/INFO]: Default game type: SURVIVAL[03:14:53] [Server thread/INFO]: Generating keypair[03:14:53] [Server thread/INFO]: Starting Minecraft server on 51.81.48.194:25702[03:14:53] [Server thread/INFO]: Using epoll channel type[03:14:54] [Server thread/INFO]: Preparing level "fabric_1_18_2_1762454"[03:15:03] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld[03:15:04] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:04] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:04] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:04] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:05] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:05] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:06] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:06] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:07] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:07] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:08] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:08] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:09] [Worker-Main-2/INFO]: Preparing spawn area: 0%[03:15:09] 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Preparing spawn area: 37%[03:15:52] [Worker-Main-2/INFO]: Preparing spawn area: 38%[03:15:53] [Worker-Main-2/INFO]: Preparing spawn area: 46%[03:15:53] [Worker-Main-2/INFO]: Preparing spawn area: 49%[03:15:54] [Worker-Main-2/INFO]: Preparing spawn area: 53%[03:15:54] [Worker-Main-2/INFO]: Preparing spawn area: 57%[03:15:55] [Worker-Main-2/INFO]: Preparing spawn area: 60%[03:15:55] [Worker-Main-2/INFO]: Preparing spawn area: 63%[03:15:56] [Worker-Main-2/INFO]: Preparing spawn area: 67%[03:15:56] [Worker-Main-2/INFO]: Preparing spawn area: 73%[03:15:57] [Worker-Main-2/INFO]: Preparing spawn area: 76%[03:15:57] [Worker-Main-2/INFO]: Preparing spawn area: 76%[03:15:58] [Worker-Main-2/INFO]: Preparing spawn area: 81%[03:15:58] [Worker-Main-2/INFO]: Preparing spawn area: 85%[03:15:59] [Worker-Main-2/INFO]: Preparing spawn area: 89%[03:15:59] [Worker-Main-2/INFO]: Preparing spawn area: 92%[03:16:00] [Server thread/INFO]: Time elapsed: 57610 ms[03:16:00] [Server thread/INFO]: Done (66.711s)! For help, type "help"[03:16:00] [Server thread/INFO]: com.mojang.authlib.GameProfile@991d303[id=5754d411-e15d-4f41-8824-f320e3efc084,name=davidcruger,properties={textures=[com.mojang.authlib.properties.Property@798b61bc]},legacy=false] (/73.81.225.36:55491) lost connection: Disconnected[03:16:14] [Server thread/INFO]: Saving the game (this may take a moment!)[03:16:14] [Server thread/INFO]: Saved the game[03:16:14] [Server thread/INFO]: Stopping the server[03:16:14] [Server thread/INFO]: Stopping server[03:16:14] [Server thread/INFO]: Saving players[03:16:14] [Server thread/INFO]: Saving worlds[03:16:16] [Server thread/INFO]: Saving chunks for level 'ServerLevel[fabric_1_18_2_1762454]'/minecraft:overworld[03:16:17] [Server thread/INFO]: Saving chunks for level 'ServerLevel[fabric_1_18_2_1762454]'/minecraft:the_nether[03:16:17] [Server thread/INFO]: Saving chunks for level 'ServerLevel[fabric_1_18_2_1762454]'/minecraft:the_end[03:16:17] [Server thread/INFO]: ThreadedAnvilChunkStorage (fabric_1_18_2_1762454): All chunks are saved[03:16:17] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved[03:16:17] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved[03:16:17] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved

     

    Granted Permissions

    https://luckperms.net/treeview/fWOwg7IzGA

     

    What other plugins are you running?

    ADL, Bedrock player manger, chest shop, essentials, floodgate, geyser, vault, treeassist, veinminer, voting, world edit, sleep most, dynmap, drugs, custom time, luck perms.

     

    What is happening?

    Any console players on bedrock cant buy from the shops, they just get a shop information pull up when they click on it, other bedrock players have no issue

     

    What did you expect to happen?

    for them to buy from the shop since the plugin isclearly working otherwise

     

    Please provide any additional info below

    [Also make sure to tag your issue as either an Enhancement or a Defect! (And delete the lines in square brackets)]


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