Catacombs
Dec 2019, RandomUnknown at Spigot has taken over.
- Though I (LigerXT5) am still assisting in the minor parts of the plugin, RandomUnknown has spent a lot of coding work to bring it up to MC 1.15.1 capable use. You can find his continuation at https://www.spigotmc.org/resources/catacombs.73564/
July 18th, 2016 Updated Notification
From LigerXT5:
- For the time being, please use the Spigot Forum for issues and conversations. https://www.spigotmc.org/threads/labyrinth-generator-aka-catacombs.165251/
- If you would like to assist with coding, be my guest in submitting pulls. I know how to code, but only to a short extent. I am moving focus of updates to Spigot. Due to limited control I have on this listing. https://www.spigotmc.org/resources/labyrinth-generator-aka-catacombs.26582/ If you need to get in contact with me on here, the best way is to send me a PM, that way I get an email notifying me. I don't get emails for forum or ticket posts.
Only One Room Generating?
I suggest checking your config. If it doesn't have the 1.7 new blocks (Granite, Andesite, etc.), the plugin will try to build around them. Add them to the config to be replaced by catacombs on plan and build. Refer to the attached config as a reference/example. If you have a lot of caves or "air" blocks in the area of building, add Air to the list as well. Great if you want floating catacombs in an Empty World.
Catacombs - Random Dungeon Generator:
Builds configurable dungeons under your feet for players to explore and loot. I wrote my own level builder but I guess it's a homage to those text based classics like Nethack and of course Angband.
Features:
- Generates random multi-level dungeons.
- Only builds in solid regions it considers natural. Can build anywhere by adding AIR to config.
- Admins can build dungeons, Players can explore them.
- All commands are integrated with Permissions.
- Integrated with most common economy systems (using Vault) (optional)
- Secret doors
- Information persists using sqlite database (no setup required)
- Only the toughest adventurers will survive without armour, weapons, food and torches.
- Special chests at strategic points to add to the general loot.
- Configurable Dungeon layout and content.
- Dungeons can be size/configured so they work better with parties of players.
- Admins can easily unprotect, reset, suspend, enable or fill dungeons in.
- Multiple world compatible.
- Here are some Spoilers giving you a taste of what you might find.
- And here are a couple of pictures.
Configuration page
Check out images for pictures of the hut types.
Having problems? Check out the FAQ
I made a short tutorial on how to plan and build a dungeon.
- http://www.youtube.com/watch?v=TfmA8Mzl2L4 (part 1)
- http://www.youtube.com/watch?v=yn1_Ayqd6F0 (part 2)
Here is a detailed demo and tutorial kindly done by Samkio and Torrent (WoopaGaming)
Here is a detailed demo and tutorial kindly done by BukkitDE (in German)
Here is a short demo kindly done by AbsintoJ (I think in Portuguese)
Instructions
Commands
Permissions
Configuration
Credits
- Credit to the Vault team for supplying a simple way to hook into assorted permissions and economy plugins.
- Credits to Samkio and Torrent (WoopaGaming) for recording a demo and tutorial.
- Credits to Jeussa and MnMaxon from Spigot for updating the plugins via donations from LigerXT5
ToDo
- Replace Iron Blocks with Anvils. Create a config option to toggle this for MCMMO servers.
- Jeussa added a way to customize loot, similar to Essentials's configs for kits with item names, lore, etc. I would like a way to do the same with the mob spawners. Currently I have to use CreatureSpawners and edit each spawner to customize the catacomb experience. One person contacted me about adding support for MythicMobs. I have no preference on this. But the extra abilities, I am sure some server admins would like.
- Cobwebs only spawn once, during first generation. Though I want to say this is a bug, it would be nice that web had a set percentage, customizable in the config, either in general, or per catacomb style.
- We are limited to a set selection of huts, per say, that appear at the top of the catacomb. These are the buildings that you see at the start before climbing down to the first floor of monsters. There is no way to add schematics to customize these. Though we can edit the area after generation, the protection boundaries are set. Which then requires an additional worldguard region.
- Same as above, the rare/unique rooms are hard set, and would be nice to add some variety. I have no clue how hard this would be to add some more rooms in, along with each room having a percent chance.
- Add in a command variable to the /catacombs delete CatName. Currently it defaults to replacing everything and filling in the rooms with Stone. If creating in, let's say the Nether, it would be nice to add at the end the name of the block to use to replace with, instead of stone. Such as the Nether, it would be Netherrack, or using the EmptyWorldGen (currently for testing in) with Air.
@DoubleZ Yes Catacombs supports PermissionsBukkit. You'll have to specifically enable it in the wepif.yml file (see the FAQ) as it's off by default.
@Blockhead2
hi, I am going to change the permission plugin from Group Manager to PermissionsBukkit. Does Catacombs support it?
@ops348 Mcmmo (minecraft multi player online) is the plugin that allows you to repair at anvils (and allows you to go up skill levels as you mine and fight).
The 'Register' code is built in to Catacombs so you don't have to download that, instead you download any of the economy systems it supports (as I understand it supports all the major economy systems). iConomy4/5/6, BOSEconomy6/7, EssentialEconomy17, Multi Currency. Pick one that still gets regular updates (BOSEconomy maybe)
Which other plugins is this one compatible with? I watched the video and you said something about an anvil. Also in the video you got money for killing the mobs, can you tell me what plugin that is? Thanks in advance :)
@DoubleZ Ok no problem. You'll need to build new dungeons to see if the problem is fixed.
If it is you may be able to fix old broken secret doors by removing the SecretDoorFixDone line from the config.yml and restarting the server.
@Blockhead2
thanks! I will try this the day after tomorrow! And thanks for your answers!
@DoubleZ I re-coded the way doors are built try this version to see if it makes it more robust on your faster server (I'm not able to recreate your problem on either of my servers). http://dl.dropbox.com/u/39934793/Catacombs_debug.jar
Ah Group manager is a permissions system. Catacombs uses worldedit permissions interface so it won't support any extra plugins until sk89q adds them.
@Blockhead2
I confirm I am in survival mode.
I have two server, normal and test. Both my servers are 1.2.5-R1.0. In test server, there is only this plugin, but only the top part of secret door works. However, In normal server, there are many plugins and the secret door works. This is strange.
For the Group Manager, I don't know what information should I tell you in order to make this plugin to support it. It is a permission plugin made by the Essential group.The link is here: http://forums.bukkit.org/threads/gen-sec-econ-tp-admn-essentials-2-9-1-a-collection-of-useful-commands-1-2-4-1-2-5-r1.15312/
@iiTzHaZe Ok 'maybe the download stats weren't quite up to date.
Post the crash message you are getting so I can debug.
@wolfenit415 Can you post the crash message you are getting so I can debug for you.
@DoubleZ The secret doors are working fine you me but you aren't the only one having trouble with them at the moment. Can you confirm you aren't in creative mode? Group mangager isn't something I've tried, but if there is a simple change needed to support it better let me know.
I set up the permission catacombs.recall with group manager 2.9.1, but it doesn't work. Because Catacombs could not regonize group manager 2.9.1.
OH man i have p'd off people at me cause i crashed the server to on mine every time i make a catacomb and im not playing with no pos server either. Doesnt matter how small the catacomb is still crashes. sad....
@Blockhead2
I did download the 1.2.5 version, I just redownloaded and theyre both the same file. It still causes severe errors when chunks load using this mod that sometimes crash the server.
hi, I download this plugin and create a dungeon. I find that only the top part of secret door works, the floor part doesn't work. why?
@SharkROAR
That iron blocks is anvils if you don't have the apropriate plugin.
Just set the anvil percentage to 0 to get rid of them! :)
I got random Iron-Blocks in my Catacombs Oo
Using Catacombs v2.1 and server 1.2.5-R1.0 [2149] Did not Change anything in the config D:
@iiTzHaZe Catacombs v2.1 and server 1.2.5-R1.0 [2149] is working fine for me, no crashes. v2.1 has now been approved by the bukkit team and has had no downloads so I know you aren't running the latest versions of both.
I also checked v2.0 and the latest server version and aren't getting any crashes so you'll need to send more details if you are still having problems once you've upgraded.
1.2.5 version crashes the server
I cannot find the 1.2.5... am i blind?