v1.3

Details

  • Filename
    Catacombs.jar
  • Uploaded by
  • Uploaded
    Feb 1, 2012
  • Size
    444.79 KB
  • Downloads
    5,096
  • MD5
    c55d19e6eb6cc4c83dd0ffa25d0d2468

Supported Bukkit Versions

  • CB 1.1-R3

Changelog

Release v1.3

  • Fixed potion loot so that splash potions can be created. The syntax is like this potion/16425:10:1 (this means a 10% chance of splash potion of strength II).
  • The first room of each level can now be a special room
  • Added code to allow special rooms to be placed in any of 4 orientations.
  • Changed code stairs down re-use the special room code, allowing more interesting final rooms in the future.
  • Added config percentage for Creeper spawners
  • Added option to control PvP damage inside dungeons (by default it is off).
  • Fixed Advanced combat bug when TNT explodes near a player.
  • Fixed bugs caused by dungeons in worlds that no longer exist.
  • Added config option to cancel most monsters spawning on the surface (monsters will still spawn under trees, overhangs and in caves or dungeons).
  • Added config option to cancel all monsters spawns except those in dungeons.
  • Added config option to prevent any ore displaced by the dungeon level from being collected in the/a medium chest on the same level.
  • Fix plugin clash with WorldGuard that stopped secret doors working in dungeons that are worldguard protected.
  • Changed the code so empty and filling buckets is only prevented in protected dungeons
  • Big tidy up on the dungeon protection code, made suspend/enable an attribute of the dungeon rather than the level. In theory this shouldn't have changed the functionality but it's possible I might have broken something.
  • Added timed reset feature for dungeons. '/cat time <name> <time>' The command changes the reset timer for the named dungeon (or the dungeon you are in). The times are specified as sequence of numbers followed by letters (s=second, m=minute,h=hour,d=day). For example '/cat time dungeon1 5h30m' means dungeon1 will be reset every 5 and a half hours (starting from now). The time can also be a range, so 5h30m-6h30m would set the dungeon up to reset every 5.5 to 6.5 hours. The automatic reset is disabled by setting the reset time to zero (0s or 0m or 0h or 0d)
  • Made some changes to hopefully avoid some secret door operation issues.
  • Levers in dungeons now get cleared too when a dungeon is reset.
  • *KNOWN ISSUE* (in bukkit or minecraft I think). Client will crash if you build over a chest, so chests are left behind when a dungeon is deleted (filed bukkit bug report).