v1.2

Details

  • Filename
    Catacombs.jar
  • Uploaded by
  • Uploaded
    Dec 26, 2011
  • Size
    409.15 KB
  • Downloads
    5,348
  • MD5
    c985b57841ffc93c730350bc5e0db408

Supported Bukkit Versions

  • CB 1.0.1-R1

Changelog

Release v1.2

  • Added chance of finding enchanting tables (with book cases)
  • Added potion making stands on the top of work benches.
  • Worked around bug with tough AdvancedCombat creatures getting killed in one shot by enchanted weapons.
  • Added a '/cat unplan <name>' command to discard a planned dungeon that hasn't been built. This is useful when unbuilt dungeons can't be built because they overlap.
  • Fixed code so cash isn't give for kills outside the dungeon.
  • Added options to automatically charge players to keep their gear on them when they die in dungeons. This saves cluttering the dungeons and everybody having to swap and sort out equipment every time anybody dies.
  • 85% of experience levels are now saved for player deaths in dungeons.
  • Fixed an AdvancedCombat bug there healers were able to heal dead players.
  • Added taunt and aggro reducing moves to AdvancedCombat
  • Sorted out some item durability balances for AdvancedCombat
  • Fixed threat transfer bug on player death
  • Added some more special rooms and fixed a couple of minor mapping bugs
  • Added silverfish spawners (disabled them - don't have enough bukkit hooks yet)
  • Removed legacy support for old MySQL databases (people have had plenty of time to convert to the new format), also removed use of lennardf1989 handy MyDatabase wrapper. There's nothing wrong with the wrapper itself it just seems much easier to work directly with sqlite (or MySQL) than the javax persistence routines. Now this is gone it is easier to save extra info to the database (which I'll be doing in v1.3).
  • Prevented gold messages when players get 0 gold. Made the AdvancedCombat rewards obey the GoldOff configuration.
  • *KNOWN ISSUE* (in bukkit or minecraft I think). Client will crash if you build over a chest, so chests are left behind when a dungeon is deleted (filed bukkit bug report).