v0.7
Details
-
FilenameCatacombs.jar
-
Uploaded by
-
UploadedOct 18, 2011
-
Size340.31 KB
-
Downloads1,022
-
MD51c1ceabb06bdc69bd65981821370eb8b
Supported Bukkit Versions
- CB 1317
Changelog
Release v0.7
- Added a couple of beds to the hut.
- Fixed bug, removed extra loot on double chest refills.
- Changed secret door code so it will work with any block (not just cobble/mossycobble)
- Changed suspend/enable dungeon commands so they work with ceilings that aren't cobble/mossycobble
- Added options to allow catacombs to be built from almost any pair of (non-gravity effected blocks). These are configured as part of the style in config.yml. Choose the blocks carefully. Don't come crying to me when the secret doors in your melon/pumpkin dungeon don't work or when your sand dungeons collapse. To control data values use "wool:13", "smooth_brick:2" etc for blue wool or cracked bricks respectively. The names must be valid bukkit names see here for the names Material.html The name check is not case sensitive.
- Added code to allow special (predefined) rooms to be included in the dungeon.
- Added configurations so you can choose the size of "Hut" you get at the top of the dungeon. Current options are default, small, tiny, pit, medium, large
- Dungeon builds happen over time rather than all at once.
- Added configuration to allow admins to control which blocks are considered natural. For example. If you add 'air' to the list (set the floor depth to 4 or set the UnderFill configuration to make sure you have room for secret doors) you can build down from the sky, for example.
- Added '/cat end <name>' to teleport admins to the end of the dungeon
- Changed reset/enable/suspend/goto/end commands so they default to the dungeon you are in if a dungeon name isn't given.
- Changed '/cat list' so it lists the dungeons in alphabetical order.
- Changed code so delete and reset commands teleport any players inside the dungeon up into the relative safety of the hut first (not the surface as before)
- Added checks to make sure dungeons can't be build that intersect
- Added checks to ensure dungeons are still all natural when you build them
- Uploaded the source code to https://github.com/Blockhead2/Catacombs
- Added code to prevent water and lava being picked up or put down in dungeon
- Added code to prevent lava pools burning your woolen or wood dungeons down.
- *CAVEAT* Actually tested with CB1318 (to avoid the plugin errors in CB1317 as it shuts down).
- *EXPERIMENTAL* Added /cat scatter <name> <depth> <radius> <max distance> command to plan and build dungeons at some distance. I got stuck when teleporting to them after they were built, maybe ok if you walk. YOU HAVE BEEN WARNED EMPTY YOUR INVENTORY
- *EXPERIMENTAL* Added option to protect spawners inside dungeons from destruction. I'm cancelling the event but the spawners are still breaking (need to debug)
- *KNOWN ISSUE* (in bukkit or minecraft I think). Client will crash if you build over a chest.